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<blockquote data-quote="pukunui" data-source="post: 6266185" data-attributes="member: 54629"><p>Hi folks,</p><p></p><p>I'm slowly putting together a new D&D campaign, and I am looking to go a bit old school and focus on dungeon delving (at least at first). I'm tired of using premade adventures, and I want to try my hand at improvising more, so I'm looking for ideas for creative dungeon design elements ~ interesting terrain, traps, puzzles, furnishings, creatures, extraplanar intrusions, whatever.</p><p></p><p>I briefly got back into <em>Diablo 3</em> recently, and I was inspired by many of the more fantastical locations in the game. Places like the Skeleton King's crypt, with its massive, crumbling architecture that drops away into the murky depths, as well as Zoltun Kulle's archives that seem to float in an otherworldly nothingness. I seem to recall there being a similar crypt surrounded by nothingness in the original <em>Neverwinter Nights</em> game too.</p><p></p><p>I'm also inspired by things like the pillars that pop up in Zoltun Kulle's archives and keep zapping in crystalline spiders until you destroy the pillars (there are various other summoning "stations" in D3, with summoning circles that bring in demons and columns that bring skeletons and so on). All sorts of fun could be had with things like that.</p><p></p><p>I also liked an idea that I read on the Table Titans site, wherein a group of PCs came to a room that had a bunch of false doors and a well. The well was the only exit, but it took them a while to figure that out because they were afraid they'd fall to their deaths (as it turned out, there was magic in the well that caused them to float down gently; and the DM had left a sort of "clue" by placing a bunch of healing potions in a basket above the well).</p><p></p><p>This is the sort of stuff I'm looking for. If you've got any suggestions, please send them my way!</p><p></p><p>Thanks,</p><p>Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 6266185, member: 54629"] Hi folks, I'm slowly putting together a new D&D campaign, and I am looking to go a bit old school and focus on dungeon delving (at least at first). I'm tired of using premade adventures, and I want to try my hand at improvising more, so I'm looking for ideas for creative dungeon design elements ~ interesting terrain, traps, puzzles, furnishings, creatures, extraplanar intrusions, whatever. I briefly got back into [I]Diablo 3[/I] recently, and I was inspired by many of the more fantastical locations in the game. Places like the Skeleton King's crypt, with its massive, crumbling architecture that drops away into the murky depths, as well as Zoltun Kulle's archives that seem to float in an otherworldly nothingness. I seem to recall there being a similar crypt surrounded by nothingness in the original [I]Neverwinter Nights[/I] game too. I'm also inspired by things like the pillars that pop up in Zoltun Kulle's archives and keep zapping in crystalline spiders until you destroy the pillars (there are various other summoning "stations" in D3, with summoning circles that bring in demons and columns that bring skeletons and so on). All sorts of fun could be had with things like that. I also liked an idea that I read on the Table Titans site, wherein a group of PCs came to a room that had a bunch of false doors and a well. The well was the only exit, but it took them a while to figure that out because they were afraid they'd fall to their deaths (as it turned out, there was magic in the well that caused them to float down gently; and the DM had left a sort of "clue" by placing a bunch of healing potions in a basket above the well). This is the sort of stuff I'm looking for. If you've got any suggestions, please send them my way! Thanks, Jonathan [/QUOTE]
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