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Creative Exercise--Aleasana
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<blockquote data-quote="Mike D F" data-source="post: 2222699" data-attributes="member: 18256"><p>Well, it is complicated. The occasional summary is somewhat helpful, if brief. Just throwing out ideas, but maybe an index. Say divided up by category, and then what posts it's mentioned in. Like, say Dragons, Post #xxy or whatever. Or, is it possible to link to specific posts? Then just have the index numbers be hypertext (Correct word?) Not that I'm trying to volunteer anyone. Been thinking of trying it myself, but I'm kind of intimidated.</p><p></p><p>And now...ontopic...</p><p></p><p>Some distance off the western coast is the Isle of Horn'ent, an island nation ruled by mages. They have set up several magical gateways in the capital city of High Towers, making it a trade hub, connecting places and goods that otherwise would be impossible. </p><p></p><p>On the western coast of Aleasana is the city of Arber, a colony they set up with the Aleasanan monarchy's blessing (after providing a suitable bribe of course). This port city, ruled by an appointed Magus Governor, is their trade link to Aleasana, and Aleasana's link to some of the world outside its borders. A wide variety of goods change hands here-legal and illegal.</p><p></p><p>Trade has decreased steadily since the Deadly Voices, leaving this formerly bustling trade city a mere ghost of its former self. Trade is picking up now, primarily of arms and mercenaries and sellswords from dozens of nations or peoples. It has become something of an armed camp, a barracks city full of swords for hire, assorted hangers on, and those selling to or purchasing the services of same.</p><p></p><p>Though several mercenary bands have passed through, not all are after money. A new wrinkle is presented by several nobles or free company leaders have pledged fealty to various claimants to the throne in a more permanent arrangement. These men and women have been promised postitions, titles, and land grants when their new liege takes power, whether as a whole, or simply in individual conquests in lieu of the standard pile of gold and loot (Though they get some of that to.) Likely, these boons will be the result of sudden vacancies left as a result of various aristocrats backing the wrong horse.</p><p></p><p>These new underlings are looking for more than just immediate riches, and the various factions kill several birds with one stone- less money paid to sellswords, a punishment to those with misguided loyalty, and able people to fill, uh, sudden vacancies caused by the vagaries of war.</p></blockquote><p></p>
[QUOTE="Mike D F, post: 2222699, member: 18256"] Well, it is complicated. The occasional summary is somewhat helpful, if brief. Just throwing out ideas, but maybe an index. Say divided up by category, and then what posts it's mentioned in. Like, say Dragons, Post #xxy or whatever. Or, is it possible to link to specific posts? Then just have the index numbers be hypertext (Correct word?) Not that I'm trying to volunteer anyone. Been thinking of trying it myself, but I'm kind of intimidated. And now...ontopic... Some distance off the western coast is the Isle of Horn'ent, an island nation ruled by mages. They have set up several magical gateways in the capital city of High Towers, making it a trade hub, connecting places and goods that otherwise would be impossible. On the western coast of Aleasana is the city of Arber, a colony they set up with the Aleasanan monarchy's blessing (after providing a suitable bribe of course). This port city, ruled by an appointed Magus Governor, is their trade link to Aleasana, and Aleasana's link to some of the world outside its borders. A wide variety of goods change hands here-legal and illegal. Trade has decreased steadily since the Deadly Voices, leaving this formerly bustling trade city a mere ghost of its former self. Trade is picking up now, primarily of arms and mercenaries and sellswords from dozens of nations or peoples. It has become something of an armed camp, a barracks city full of swords for hire, assorted hangers on, and those selling to or purchasing the services of same. Though several mercenary bands have passed through, not all are after money. A new wrinkle is presented by several nobles or free company leaders have pledged fealty to various claimants to the throne in a more permanent arrangement. These men and women have been promised postitions, titles, and land grants when their new liege takes power, whether as a whole, or simply in individual conquests in lieu of the standard pile of gold and loot (Though they get some of that to.) Likely, these boons will be the result of sudden vacancies left as a result of various aristocrats backing the wrong horse. These new underlings are looking for more than just immediate riches, and the various factions kill several birds with one stone- less money paid to sellswords, a punishment to those with misguided loyalty, and able people to fill, uh, sudden vacancies caused by the vagaries of war. [/QUOTE]
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