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<blockquote data-quote="Desdichado" data-source="post: 2103421" data-attributes="member: 2205"><p>Anyway, it sounds like maybe there's enough interest -- I'll start it up and see if it flies. If not, maybe I'll just occasionally add to it and hope that interest picks up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, here's a few minor constraints, and then beyond this, anything goes!</p><ol> <li data-xf-list-type="ol">Do not assume the D&D ruleset. In fact, try to focus on setting elements that would work in any FRPG ruleset.<br /> </li> <li data-xf-list-type="ol">Magic is more rare, but not any less powerful. Magicians (or wizards, or sorcerers, or whatever they call themselves) are beings to be feared.<br /> </li> <li data-xf-list-type="ol">A more humanocentric campaign. I don't mind some other races, but I'd like a traditional Swords & Sorcery feel like Fritz Leiber or Robert E. Howard, and those guys pretty much focused on humans and human nations.<br /> </li> <li data-xf-list-type="ol">Let's try to get nice and fantastic cultures. I don't want "fantasy Vikings" or "fantasy Japanese" or "fantasy Arabs"; let's try and imagine human (with occasional non-human) ethnic groups and cultures that are truly different.<br /> </li> <li data-xf-list-type="ol">Ideally, we could end up detailing the equivalent of an entire continent, but for now, let's focus on... uh... the kingdom of Razina. All details forthcoming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><br /> </li> <li data-xf-list-type="ol">Other than that, the same rules as Mouseferatu's thread about how to post and what to post. No exclusions, no negativity (unless there's an active contradiction, and even then, let's try to work both ideas in rather than exclude one) and all the typical rules you hear from your "Group Facilitators" about good brainstorming processes.</li> </ol><p>I think since I put the contraints out there, I'll consider that the equivalent of the first addition, and wait and see if anything else comes in before I muck it up with my stuff again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Desdichado, post: 2103421, member: 2205"] Anyway, it sounds like maybe there's enough interest -- I'll start it up and see if it flies. If not, maybe I'll just occasionally add to it and hope that interest picks up. ;) Anyway, here's a few minor constraints, and then beyond this, anything goes! [list=1] [*]Do not assume the D&D ruleset. In fact, try to focus on setting elements that would work in any FRPG ruleset. [*]Magic is more rare, but not any less powerful. Magicians (or wizards, or sorcerers, or whatever they call themselves) are beings to be feared. [*]A more humanocentric campaign. I don't mind some other races, but I'd like a traditional Swords & Sorcery feel like Fritz Leiber or Robert E. Howard, and those guys pretty much focused on humans and human nations. [*]Let's try to get nice and fantastic cultures. I don't want "fantasy Vikings" or "fantasy Japanese" or "fantasy Arabs"; let's try and imagine human (with occasional non-human) ethnic groups and cultures that are truly different. [*]Ideally, we could end up detailing the equivalent of an entire continent, but for now, let's focus on... uh... the kingdom of Razina. All details forthcoming. ;) [*]Other than that, the same rules as Mouseferatu's thread about how to post and what to post. No exclusions, no negativity (unless there's an active contradiction, and even then, let's try to work both ideas in rather than exclude one) and all the typical rules you hear from your "Group Facilitators" about good brainstorming processes. [/list] I think since I put the contraints out there, I'll consider that the equivalent of the first addition, and wait and see if anything else comes in before I muck it up with my stuff again. ;) [/QUOTE]
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