Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Creative Exercise: The Sovereign Dominion of Eyros
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khorod" data-source="post: 2095013" data-attributes="member: 1636"><p>Thanks for the Pillar summary, Rystil.</p><p></p><p>Oh, and I finally read the Dogmas post. Good stuff. That clarifies it immensely.</p><p></p><p></p><p></p><p>Over the centuries, the Orcs traditions in Eyros have been distinctly watered down, and rebuilt to suite the sensibilities of all the races. While Orc dominance maintains Orc values as important, many cultural traditions have been lost. The ancient shamanic traditions of the Orc people have largely been lost.</p><p></p><p>Some of this, most notably the Blood-Oath Magic, survives today in the Society of the Iron Arm, an association of Orc and Half-Orc metal-workers. The Iron Arm idolizes the primal Orc lifestyle, but are simultaneously amongst the most educated of common Orcish folk. While they are present in Mhur, they don't share the values of that city. Most members of the Society are scattered individuals across the countryside.</p><p></p><p>Blood-Oath Magic involves personal blood sacrifice as a trade to the spirits that help in battle or for more general survival of self and tribe. In the Iron Arm, it manifests in the creation of some exceptional weapons and armor. This equipment is never made by commission, but always for a specific purpose of the smith or his brothers in the society. It is made in an all night ritual involving rhythmic drums and the spilling of the veings into the liquid metal.</p><p></p><p>The Blood-Smiths would have everyone believe that this ritual allows them to make anything in a single night, but it is actually just the opening day's activity of normal item crafting. On the last day is a more meditative night ritual, in which more blood is painted on the equipment in swirling patterns of war.</p><p></p><p>Somehow, as part of this ritual the equipment is tainted ever so slightly with red. Something about this coloration, or maybe something less definable, unnerves those who face against such weapons and armor in battle.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2095013, member: 1636"] Thanks for the Pillar summary, Rystil. Oh, and I finally read the Dogmas post. Good stuff. That clarifies it immensely. Over the centuries, the Orcs traditions in Eyros have been distinctly watered down, and rebuilt to suite the sensibilities of all the races. While Orc dominance maintains Orc values as important, many cultural traditions have been lost. The ancient shamanic traditions of the Orc people have largely been lost. Some of this, most notably the Blood-Oath Magic, survives today in the Society of the Iron Arm, an association of Orc and Half-Orc metal-workers. The Iron Arm idolizes the primal Orc lifestyle, but are simultaneously amongst the most educated of common Orcish folk. While they are present in Mhur, they don't share the values of that city. Most members of the Society are scattered individuals across the countryside. Blood-Oath Magic involves personal blood sacrifice as a trade to the spirits that help in battle or for more general survival of self and tribe. In the Iron Arm, it manifests in the creation of some exceptional weapons and armor. This equipment is never made by commission, but always for a specific purpose of the smith or his brothers in the society. It is made in an all night ritual involving rhythmic drums and the spilling of the veings into the liquid metal. The Blood-Smiths would have everyone believe that this ritual allows them to make anything in a single night, but it is actually just the opening day's activity of normal item crafting. On the last day is a more meditative night ritual, in which more blood is painted on the equipment in swirling patterns of war. Somehow, as part of this ritual the equipment is tainted ever so slightly with red. Something about this coloration, or maybe something less definable, unnerves those who face against such weapons and armor in battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creative Exercise: The Sovereign Dominion of Eyros
Top