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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Sarellion" data-source="post: 2099120" data-attributes="member: 6254"><p>Contribution: The arcaneum</p><p></p><p>The Arcaneum is the imperial office regulating spellcasting affairs. Originally it was a small bureau that was tasked to regulate the standardisation process and compile the lexicon, but the Senate tasked them to deal with all arcane matters, concerning the administration.</p><p></p><p>The arcaneum as it is now is responsible for:</p><p>The registration and classificaton of new spells</p><p>Advice the senate on matters arcane</p><p>Testing new wizards who want to teach for their competence</p><p>Testing freelancer experts for magical knowledge. These freelancers work for merchants and for other civilians.</p><p>Training Eyrian wizards in the basics of magic. They cannot teach the Masks because the Masks use a different spellcasting technique, but Masks are still sometimes sent there to learn the required discipline (at the Pillar's option).</p><p>Granting permissions for enchanting magic items to freelancer spellcasters</p><p>Commission and acquistion of magical items for use by the imperial adminstration.</p><p>Detection of malign magical influences in the courts. They ensure that criminal spellcasters don´t fool around with the clerk behind the desk or the higher ups.</p><p>Education of the adminisration about magic and its uses.</p><p>Surveillance for mystical phenomena</p><p></p><p>The Arcaneum is more of an andministrative office than a wizard´s guild. There are wizards within the arcaneum but most members are clerks with knowledge about magical theory. They are the experts when the civil offices have to deal with magic or need to use magic. The Arcaneum has 25 active wizard members, 50 Magewrights, and a high number of clerks and experts on duty. They often hire out freelancer spellcasters to aid in lessons, and so at any given time, they may have up to 29 wizards and 58 Magewrights on staff.</p><p>They also hire freelance experts as needed. </p><p></p><p>The arcaneum also works together with the Masks and the Praes Thanatos in classifying spells deemed dangerous. Spells with area effect are deemed dangerous and only upright magicians of the common classes and nobles are allowed to learn this spells. The Knock spell is only allowed to the Praes Thanatos and has been dubbed gnome´s magic key by the common people. The use of the magic door opener also explains the term skeleton key.</p><p></p><p></p><p>The Arcaneum is led by a council of seven Magistrates, 2 Wizards, 2 Magewrights, 1 Praetorii Arcanae and 2 Bureaucrats. The Magistrates often meet with members of the Patriae Sicarii to discuss policy and these two arcane-minded groups see eye-to-eye on most issues.</p><p>There are some resentment based on the usual department rivalry between different departments of the same government. The arcaneum officials like to make jokes about the creepy gnomes and jokes about Arcaneum beancounters and wannabe mages are a favorite among the ranks of the Praes Thanatos.</p><p>But both organisations know that they need the other one. The Praes Thanatos cannot survey the whole lands of Eyros and are dependant upon the data provided by the "wannabees".</p><p>The Arcaneum on the other side needs the arcane power of the necromancers to deal with these problems. Also most of the arcaneum officials are happy that they don´t have to walk into the dangerous situations, the "creepy gnomes" are regularly forced to deal with and that they themselves are respected rather than feared. They like to be invited to parties.</p><p></p><p>The Arcaneum has a militant branch, whose members are all hexblades, the Praetorii Arcanae. These are responsible for providing magical security for the senate and the highest offices, like the Imperial Treasury. They are not the only guards for this installations but part of the senate´s security forces. Embassies in foreign countries have one Praetorii as the other branches, Masks and Praes Thanatos are unsuitable. </p><p></p><p>The Praetorii are normally not deployed away from this posts unless the Praes Thanatos and the Six Magistrates in council decide that there is a need for them.</p><p></p><p>If the local arcaneum official perceive a magical problem in their area they are expected to assess the problem and call on the Praes Thanatos or the nearest Mask to deal with the problem.</p></blockquote><p></p>
[QUOTE="Sarellion, post: 2099120, member: 6254"] Contribution: The arcaneum The Arcaneum is the imperial office regulating spellcasting affairs. Originally it was a small bureau that was tasked to regulate the standardisation process and compile the lexicon, but the Senate tasked them to deal with all arcane matters, concerning the administration. The arcaneum as it is now is responsible for: The registration and classificaton of new spells Advice the senate on matters arcane Testing new wizards who want to teach for their competence Testing freelancer experts for magical knowledge. These freelancers work for merchants and for other civilians. Training Eyrian wizards in the basics of magic. They cannot teach the Masks because the Masks use a different spellcasting technique, but Masks are still sometimes sent there to learn the required discipline (at the Pillar's option). Granting permissions for enchanting magic items to freelancer spellcasters Commission and acquistion of magical items for use by the imperial adminstration. Detection of malign magical influences in the courts. They ensure that criminal spellcasters don´t fool around with the clerk behind the desk or the higher ups. Education of the adminisration about magic and its uses. Surveillance for mystical phenomena The Arcaneum is more of an andministrative office than a wizard´s guild. There are wizards within the arcaneum but most members are clerks with knowledge about magical theory. They are the experts when the civil offices have to deal with magic or need to use magic. The Arcaneum has 25 active wizard members, 50 Magewrights, and a high number of clerks and experts on duty. They often hire out freelancer spellcasters to aid in lessons, and so at any given time, they may have up to 29 wizards and 58 Magewrights on staff. They also hire freelance experts as needed. The arcaneum also works together with the Masks and the Praes Thanatos in classifying spells deemed dangerous. Spells with area effect are deemed dangerous and only upright magicians of the common classes and nobles are allowed to learn this spells. The Knock spell is only allowed to the Praes Thanatos and has been dubbed gnome´s magic key by the common people. The use of the magic door opener also explains the term skeleton key. The Arcaneum is led by a council of seven Magistrates, 2 Wizards, 2 Magewrights, 1 Praetorii Arcanae and 2 Bureaucrats. The Magistrates often meet with members of the Patriae Sicarii to discuss policy and these two arcane-minded groups see eye-to-eye on most issues. There are some resentment based on the usual department rivalry between different departments of the same government. The arcaneum officials like to make jokes about the creepy gnomes and jokes about Arcaneum beancounters and wannabe mages are a favorite among the ranks of the Praes Thanatos. But both organisations know that they need the other one. The Praes Thanatos cannot survey the whole lands of Eyros and are dependant upon the data provided by the "wannabees". The Arcaneum on the other side needs the arcane power of the necromancers to deal with these problems. Also most of the arcaneum officials are happy that they don´t have to walk into the dangerous situations, the "creepy gnomes" are regularly forced to deal with and that they themselves are respected rather than feared. They like to be invited to parties. The Arcaneum has a militant branch, whose members are all hexblades, the Praetorii Arcanae. These are responsible for providing magical security for the senate and the highest offices, like the Imperial Treasury. They are not the only guards for this installations but part of the senate´s security forces. Embassies in foreign countries have one Praetorii as the other branches, Masks and Praes Thanatos are unsuitable. The Praetorii are normally not deployed away from this posts unless the Praes Thanatos and the Six Magistrates in council decide that there is a need for them. If the local arcaneum official perceive a magical problem in their area they are expected to assess the problem and call on the Praes Thanatos or the nearest Mask to deal with the problem. [/QUOTE]
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