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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2114278" data-attributes="member: 29014"><p>Personally, I would find the philosophy much more appealing if it actually did not go into religion at all and was just a way of life. That way, someone could be an upstanding Draconic Legacy member and a Hythatian at the same time, which would allow them to be more prevelant without cutting into the Draconic Legacy numbers, as well as more influential, something that I think fits better with the cult. But either way is fine, I suppose.</p><p></p><p>My post is mainly to let everyone know that I playtested Eyros yesterday (22/03). The #1 response I am getting to Eyros from players, when I give them the overview of the world, is that they stop me on the halfling pirates and say, "That's so cool!" (80% response rate), and then they want to play a halfling pirate. Right now, we don't have too great a support network for something like that, compared to several other sorts of campaigns, so just letting everyone know, in case we want to flesh the halflings out.</p><p></p><p>Anyway, here's how it went: The adventuring group (all 2nd level) consisted of a Crucible Flame named Julian Dal-Malarn, a Legionnaire Rogue scout named Rev, and an Arcaneum-approved Warmage named Tarn (who was raised by halfling pirates). They were hired by Kalis Ny'Dal-Malarn in Eyrdeyn to explore an old ruin north of Malarn-Ka, and they were to meet him in Malarn-Ka for more details. Refusing to buy longstriders or horses, they decided to walk 500 miles to Malarn-Ka (it could have been 300 miles but they chose to skirt the Kohl'Tass holdings in the Kohoal delta), resting 12 hours because each person had to take a 4 hour watch. This wound up taking them 10 in-game days, and the entire playtest session. One thing that happened is that they had to curb their usual reactions to certain encounters. When they saw an orc on a warstrider, or a gnome with 8 skeletons, for instance, the initial gut reaction was to enter combat mode, but they were able to restrain this. </p><p></p><p>During one night, a Gundabah ate some of their food, but they were pretty much safe until they reached the river Kohoal. They crossed on a ford, which was a DC 0 Swim check (yes, DC 0). Unfortunately, Julian was wearing half-plate, and so he failed by 5 or more and was swept into the water. After a large number of failed attempts to save him, involving grappling hooks and untrained Use Rope checks, eventually Julian used his last air and an Action Point to cast an Augmented Summon Monster I to summon a Celestial Porpoise with greater than usual strength, which was strong enough to carry him to shore. </p><p></p><p>Later a Varthalt almost killed them all because the Rogue heard it prowling and decided to go check it out without waking the others up. He wound up being hypnotised, but he eventually woke up the cleric, who wasn't wearing any armour, and they managed to eventually drive it away after it sucked out all of the Rogue's Intelligence by healing the unconscious Warmage and then making 10 consecutive Will Saves while shooting light crossbow bolts at it and waiting for the Warmage to wake up. </p><p></p><p>They ignored the circus, and by the time they reached Malarn-Ka, they agreed that it would have probably been a good idea to buy some longstriders or quickstriders (another dino-travel option I gave them that was more expensive but moved at a speed of 90 rather than 60). After getting the details from Kalis, they stocked up on supplies and ended the session. So the moral of the story is that the most dangerous thing in Eyros is the Kohoal River with its DC 0 Swim check ford.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2114278, member: 29014"] Personally, I would find the philosophy much more appealing if it actually did not go into religion at all and was just a way of life. That way, someone could be an upstanding Draconic Legacy member and a Hythatian at the same time, which would allow them to be more prevelant without cutting into the Draconic Legacy numbers, as well as more influential, something that I think fits better with the cult. But either way is fine, I suppose. My post is mainly to let everyone know that I playtested Eyros yesterday (22/03). The #1 response I am getting to Eyros from players, when I give them the overview of the world, is that they stop me on the halfling pirates and say, "That's so cool!" (80% response rate), and then they want to play a halfling pirate. Right now, we don't have too great a support network for something like that, compared to several other sorts of campaigns, so just letting everyone know, in case we want to flesh the halflings out. Anyway, here's how it went: The adventuring group (all 2nd level) consisted of a Crucible Flame named Julian Dal-Malarn, a Legionnaire Rogue scout named Rev, and an Arcaneum-approved Warmage named Tarn (who was raised by halfling pirates). They were hired by Kalis Ny'Dal-Malarn in Eyrdeyn to explore an old ruin north of Malarn-Ka, and they were to meet him in Malarn-Ka for more details. Refusing to buy longstriders or horses, they decided to walk 500 miles to Malarn-Ka (it could have been 300 miles but they chose to skirt the Kohl'Tass holdings in the Kohoal delta), resting 12 hours because each person had to take a 4 hour watch. This wound up taking them 10 in-game days, and the entire playtest session. One thing that happened is that they had to curb their usual reactions to certain encounters. When they saw an orc on a warstrider, or a gnome with 8 skeletons, for instance, the initial gut reaction was to enter combat mode, but they were able to restrain this. During one night, a Gundabah ate some of their food, but they were pretty much safe until they reached the river Kohoal. They crossed on a ford, which was a DC 0 Swim check (yes, DC 0). Unfortunately, Julian was wearing half-plate, and so he failed by 5 or more and was swept into the water. After a large number of failed attempts to save him, involving grappling hooks and untrained Use Rope checks, eventually Julian used his last air and an Action Point to cast an Augmented Summon Monster I to summon a Celestial Porpoise with greater than usual strength, which was strong enough to carry him to shore. Later a Varthalt almost killed them all because the Rogue heard it prowling and decided to go check it out without waking the others up. He wound up being hypnotised, but he eventually woke up the cleric, who wasn't wearing any armour, and they managed to eventually drive it away after it sucked out all of the Rogue's Intelligence by healing the unconscious Warmage and then making 10 consecutive Will Saves while shooting light crossbow bolts at it and waiting for the Warmage to wake up. They ignored the circus, and by the time they reached Malarn-Ka, they agreed that it would have probably been a good idea to buy some longstriders or quickstriders (another dino-travel option I gave them that was more expensive but moved at a speed of 90 rather than 60). After getting the details from Kalis, they stocked up on supplies and ended the session. So the moral of the story is that the most dangerous thing in Eyros is the Kohoal River with its DC 0 Swim check ford. [/QUOTE]
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