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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Khorod" data-source="post: 2133175" data-attributes="member: 1636"><p>I like the idea of sidebars, sideboxes, and the like including some details for how a GM might flesh out such mysteries. That way its not canon, but there's still suggestions about what to do with it.</p><p></p><p>This is the last of my long-waiting contributions. Its just such an example of something that should probably be an aside from canon material.</p><p></p><p>New Contribution:</p><p></p><p>Sending out a team to collect the sword, the Jagged Eye operatives manipulated a scion of Mulcibe to go and get the weapon and bring it to them in the night. Unfortunately, the team had been suitably overcautious, and it was not easy for the young man to reach them. In fact, despite their manipulations it took well over an hour. At his arrival he was dark eyed and raving with madness. Sword in hand and blazing with dark energy he struck down all before him. In the wake of their passage, the spirit world quietened, and he found peace for the rest of the night.</p><p></p><p>Athad Ren-Oliir Dal'Mulcibe cried for a short time, shuddering at the memory of the madness. He quickly made way to the home of his uncle, the best loremaster of his branch of the Pillar. Telling his Uncle what had happened, he was given a charm that would strengthen the defenses of mind and spirit and acclaimed the next day for his heroic victory over the Jagged Eye.</p><p></p><p>Two days later the charm began to fail, and on the third day he went mad and killed his sister. Rather quickly, peace returned to him. For again, in the wake of spirits' passage the voices of hell are silenced. This time, however, he made some sense of the voices. They were demanding things of him. The sword itself was demanding things of him. And in those demands was the promise that it would be easier -not like it was, but easier- if he obeyed.</p><p></p><p>Disappearing into the night, Athad entered the caves of the Crucible, stole a piece of blessed lavarock, and made his way across Eyros to the village of Oobrack. Without fail he went mad every four or five nights, until he realized that if he killed someone near the brink of his own mind's limits he could head it off. So far in his travels he has sought out bandits and prisoners. But how much longer will he be able to find such people? And as the madness stains his mind more and more... will he still be so discerning?</p><p></p><p><strong>Roleplay Suggestion: </strong>This is an NPC/Plot Hook. However, it might also make an interesting solo game, where Athad is replaced by the PC. The PC gets captured by the Jagged Eye, psionically compelled to raid a well guarded Pillar treasurestore for a forgotten sword, and deal with the deleterious effects of the sword's magic and compulsions.</p></blockquote><p></p>
[QUOTE="Khorod, post: 2133175, member: 1636"] I like the idea of sidebars, sideboxes, and the like including some details for how a GM might flesh out such mysteries. That way its not canon, but there's still suggestions about what to do with it. This is the last of my long-waiting contributions. Its just such an example of something that should probably be an aside from canon material. New Contribution: Sending out a team to collect the sword, the Jagged Eye operatives manipulated a scion of Mulcibe to go and get the weapon and bring it to them in the night. Unfortunately, the team had been suitably overcautious, and it was not easy for the young man to reach them. In fact, despite their manipulations it took well over an hour. At his arrival he was dark eyed and raving with madness. Sword in hand and blazing with dark energy he struck down all before him. In the wake of their passage, the spirit world quietened, and he found peace for the rest of the night. Athad Ren-Oliir Dal'Mulcibe cried for a short time, shuddering at the memory of the madness. He quickly made way to the home of his uncle, the best loremaster of his branch of the Pillar. Telling his Uncle what had happened, he was given a charm that would strengthen the defenses of mind and spirit and acclaimed the next day for his heroic victory over the Jagged Eye. Two days later the charm began to fail, and on the third day he went mad and killed his sister. Rather quickly, peace returned to him. For again, in the wake of spirits' passage the voices of hell are silenced. This time, however, he made some sense of the voices. They were demanding things of him. The sword itself was demanding things of him. And in those demands was the promise that it would be easier -not like it was, but easier- if he obeyed. Disappearing into the night, Athad entered the caves of the Crucible, stole a piece of blessed lavarock, and made his way across Eyros to the village of Oobrack. Without fail he went mad every four or five nights, until he realized that if he killed someone near the brink of his own mind's limits he could head it off. So far in his travels he has sought out bandits and prisoners. But how much longer will he be able to find such people? And as the madness stains his mind more and more... will he still be so discerning? [b]Roleplay Suggestion: [/b]This is an NPC/Plot Hook. However, it might also make an interesting solo game, where Athad is replaced by the PC. The PC gets captured by the Jagged Eye, psionically compelled to raid a well guarded Pillar treasurestore for a forgotten sword, and deal with the deleterious effects of the sword's magic and compulsions. [/QUOTE]
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