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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Arkhandus" data-source="post: 2144863" data-attributes="member: 13966"><p>I snipped away questions and speculative bits to get the above contribution of Dr. Harry, but didn't change anything myself. I had forgotten that we're now allowed to contribute once every 3+ posts or something.... Anyway, Eyros' sun and moon still need names, as does Eyros' main continent and the planet itself (though Eyros might be the name of either one, in which case the Sovereign Dominion was named after the continent it mostly conquered (or vice versa), but it's unlikely that Eyros is both the continent and the planet).</p><p></p><p>My contribution:</p><p></p><p>A somewhat small but growing cult on the main continent of Eyros, especially in the smaller nations there, is the Fate of One. Cultists of the Fate of One are called fateseekers or fated, and are wide-ranging individuals who preach self-empowerment and making one's own way in the world, forging one's own fate with determination and action. The cult had its roots in a small group of Nistadeeni and Ghalfaenite adventurers who visited the island Orrukar nearly 200 years ago, and leaving with what the Orrukarn gnolls would deem "a perverted deviant of our honored traditions in self-actualization". Whereas the Orrukarn disdain religion, the adventurers took their knowledge of Orrukarn philosophy and twisted it into a sort of religious cult centered on personal enlightenment and empowerment, the image of self-made men and individualists.</p><p></p><p>The Fate of One, despite its egotist teachings, actually promotes spreading the ideals and helping others achieve their greatest potential, so the Fate of One is a promoter and sponsor of many adventurers, giving them aid and quests. Fated have a simple philosophy and many actually belong to other religions as well, since fated philosophy clashes little with the fundamentals of other faiths. Fateseekers believe that either their efforts will elevate them in the eyes of the spirits or universe, or that they will transcend mortal life in one way or another by making their own way in life and achieving great things, whether by simply leaving a permanent mark on the world or ascending to a higher state of existence.</p><p></p><p>Cultists of the Fate of One tend to be very mobile and far-ranging, but keep in touch occasionally with other fateseekers, despite lacking a bureaucracy. Some Hythatians have joined the cult but tend to be seen as confused by their fellow philosophers, leading to tensions between these factions. Many fateseekers are adventurous sorts, and the most influential tend to rogues, clerics, and sorcerers. Fated clerics must choose the Luck and Travel domains.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2144863, member: 13966"] I snipped away questions and speculative bits to get the above contribution of Dr. Harry, but didn't change anything myself. I had forgotten that we're now allowed to contribute once every 3+ posts or something.... Anyway, Eyros' sun and moon still need names, as does Eyros' main continent and the planet itself (though Eyros might be the name of either one, in which case the Sovereign Dominion was named after the continent it mostly conquered (or vice versa), but it's unlikely that Eyros is both the continent and the planet). My contribution: A somewhat small but growing cult on the main continent of Eyros, especially in the smaller nations there, is the Fate of One. Cultists of the Fate of One are called fateseekers or fated, and are wide-ranging individuals who preach self-empowerment and making one's own way in the world, forging one's own fate with determination and action. The cult had its roots in a small group of Nistadeeni and Ghalfaenite adventurers who visited the island Orrukar nearly 200 years ago, and leaving with what the Orrukarn gnolls would deem "a perverted deviant of our honored traditions in self-actualization". Whereas the Orrukarn disdain religion, the adventurers took their knowledge of Orrukarn philosophy and twisted it into a sort of religious cult centered on personal enlightenment and empowerment, the image of self-made men and individualists. The Fate of One, despite its egotist teachings, actually promotes spreading the ideals and helping others achieve their greatest potential, so the Fate of One is a promoter and sponsor of many adventurers, giving them aid and quests. Fated have a simple philosophy and many actually belong to other religions as well, since fated philosophy clashes little with the fundamentals of other faiths. Fateseekers believe that either their efforts will elevate them in the eyes of the spirits or universe, or that they will transcend mortal life in one way or another by making their own way in life and achieving great things, whether by simply leaving a permanent mark on the world or ascending to a higher state of existence. Cultists of the Fate of One tend to be very mobile and far-ranging, but keep in touch occasionally with other fateseekers, despite lacking a bureaucracy. Some Hythatians have joined the cult but tend to be seen as confused by their fellow philosophers, leading to tensions between these factions. Many fateseekers are adventurous sorts, and the most influential tend to rogues, clerics, and sorcerers. Fated clerics must choose the Luck and Travel domains. [/QUOTE]
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Creative Exercise: The Sovereign Dominion of Eyros
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