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Creative Exercise - Veragea
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<blockquote data-quote="rbingham2000" data-source="post: 2116579" data-attributes="member: 12947"><p>Since we have some very cool Creative Exercises going on here, I thought I'd throw my hat into the ring.</p><p></p><p>My guidelines and constraints for this particular thread are very much like the ones Joshua Dyal proposed for his Razina setting, but with a few changes of my own:</p><p></p><ol> <li data-xf-list-type="ol">Choose setting elements that would work in any FRPG ruleset and do not assume the D&D ruleset.</li> <li data-xf-list-type="ol">I'm looking for a high fantasy feel, with a bit of swashbuckling thrown in for good measure. There is some nastiness, but not enough to overpower the setting. I'm shooting for something on the order of a PG-13 adventure flick.</li> <li data-xf-list-type="ol">Magicians and spellcasting are to be avoided in this setting, though things like magical places and creatures are acceptable.</li> <li data-xf-list-type="ol">The tech level is set in the Late Renaissance/Colonial period. Blackpowder rifles and pistols exist, as do cannons, though cartridge guns and revolvers won't be around for at least a century. Swords are still used in duels, but their role in war is over.</li> <li data-xf-list-type="ol">I want a humanocentric campaign, with human nations and peoples. If you're going to introduce non-human races, try not to fall back on the cliche fantasy races, please.</li> <li data-xf-list-type="ol">And I have to echo Joshua's sentiment about nice and fantastic cultures -- we don't need more knockoffs of existing Earth cultures.</li> <li data-xf-list-type="ol">Let's focus on the nation of Veragea for now.</li> <li data-xf-list-type="ol">Other than these general guidelines and constraints, Mouseferatu's general <a href="http://www.enworld.org/showpost.php?p=2059729&postcount=1" target="_blank">rules</a> for making contributions apply.</li> </ol><p>And with all that out of the way, I'm going to kick things off with my first contribution:</p><p></p><p>The abandoned castle in the Wildwood Forest is alive.</p></blockquote><p></p>
[QUOTE="rbingham2000, post: 2116579, member: 12947"] Since we have some very cool Creative Exercises going on here, I thought I'd throw my hat into the ring. My guidelines and constraints for this particular thread are very much like the ones Joshua Dyal proposed for his Razina setting, but with a few changes of my own: [list=1] [*]Choose setting elements that would work in any FRPG ruleset and do not assume the D&D ruleset. [*]I'm looking for a high fantasy feel, with a bit of swashbuckling thrown in for good measure. There is some nastiness, but not enough to overpower the setting. I'm shooting for something on the order of a PG-13 adventure flick. [*]Magicians and spellcasting are to be avoided in this setting, though things like magical places and creatures are acceptable. [*]The tech level is set in the Late Renaissance/Colonial period. Blackpowder rifles and pistols exist, as do cannons, though cartridge guns and revolvers won't be around for at least a century. Swords are still used in duels, but their role in war is over. [*]I want a humanocentric campaign, with human nations and peoples. If you're going to introduce non-human races, try not to fall back on the cliche fantasy races, please. [*]And I have to echo Joshua's sentiment about nice and fantastic cultures -- we don't need more knockoffs of existing Earth cultures. [*]Let's focus on the nation of Veragea for now. [*]Other than these general guidelines and constraints, Mouseferatu's general [URL=http://www.enworld.org/showpost.php?p=2059729&postcount=1]rules[/URL] for making contributions apply. [/list] And with all that out of the way, I'm going to kick things off with my first contribution: The abandoned castle in the Wildwood Forest is alive. [/QUOTE]
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