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creative exercise (worldbuilding?)
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<blockquote data-quote="heimdall" data-source="post: 1001699" data-attributes="member: 12421"><p>True, Sherlock's has a great feel to it that would make a perfect setting addition to any campaign, fantasy or modern. It's always dark, somewhat smokey. Bar is in the middle. Tables and chairs scattered around the bars, with booths along one side. The steps to get in and out of the place feel like you're descending into a dungeon.</p><p></p><p>Along those same lines are the sewer systems in Charleston. They are ancient. They're in a bad state right now... a perfect setting as well. This article gives a feel.</p><p></p><p><a href="http://www.thestate.com/mld/thestate/news/local/5466898.htm" target="_blank">http://www.thestate.com/mld/thestate/news/local/5466898.htm</a></p><p></p><p>There's also the city squares in Savannah, part of the original design of Oglethorpe. I've used them heavily for a Werewolf: the Apocalypse game.</p></blockquote><p></p>
[QUOTE="heimdall, post: 1001699, member: 12421"] True, Sherlock's has a great feel to it that would make a perfect setting addition to any campaign, fantasy or modern. It's always dark, somewhat smokey. Bar is in the middle. Tables and chairs scattered around the bars, with booths along one side. The steps to get in and out of the place feel like you're descending into a dungeon. Along those same lines are the sewer systems in Charleston. They are ancient. They're in a bad state right now... a perfect setting as well. This article gives a feel. [url]http://www.thestate.com/mld/thestate/news/local/5466898.htm[/url] There's also the city squares in Savannah, part of the original design of Oglethorpe. I've used them heavily for a Werewolf: the Apocalypse game. [/QUOTE]
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