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<blockquote data-quote="Viking Bastard" data-source="post: 6170901" data-attributes="member: 509"><p>As for the thread topic itself!</p><p></p><p>1. The kobolds just needed a place to call their own and were (like many) seduced by the dungeon's siren calls. They actually quite like the dungeon, and although they'd <em>like</em> to be able to leave, they are more bothered about the dungeon's other denizens than they're about their entrapment. They want the dungeon all for themselves. The demon wants the kobolds' help to break the dungeon's enchantment and release the spirit (see #4), promising to leave them the dungeon husk once that's over. </p><p>2. They're kobolds! Nobody knows how to get around the dungeon like the kobolds. Many kobolds gave their lives in the kobolds' quest for mastery of the tunnels.</p><p>3. The kobolds want to get rid of both the competition and the dungeon's spirit (see #1). The demon knows protagonists when he sees some, and is more than happy to throw the kobolds under the bus if it means recruiting some grade-A adventurers for his goals.</p><p>4. The demon wants the dungeon's soul, which is owed to his master. In fact, the dungeon is actually a enormous phylactery, designed by the dungeon's creator to escape his contract with the demon's lord. This is why the dungeon seduces and traps creatures: For protection against the agents of the demon lord (as well as wandering adventurers).</p><p></p><p>No ideas for the trident.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6170901, member: 509"] As for the thread topic itself! 1. The kobolds just needed a place to call their own and were (like many) seduced by the dungeon's siren calls. They actually quite like the dungeon, and although they'd [i]like[/i] to be able to leave, they are more bothered about the dungeon's other denizens than they're about their entrapment. They want the dungeon all for themselves. The demon wants the kobolds' help to break the dungeon's enchantment and release the spirit (see #4), promising to leave them the dungeon husk once that's over. 2. They're kobolds! Nobody knows how to get around the dungeon like the kobolds. Many kobolds gave their lives in the kobolds' quest for mastery of the tunnels. 3. The kobolds want to get rid of both the competition and the dungeon's spirit (see #1). The demon knows protagonists when he sees some, and is more than happy to throw the kobolds under the bus if it means recruiting some grade-A adventurers for his goals. 4. The demon wants the dungeon's soul, which is owed to his master. In fact, the dungeon is actually a enormous phylactery, designed by the dungeon's creator to escape his contract with the demon's lord. This is why the dungeon seduces and traps creatures: For protection against the agents of the demon lord (as well as wandering adventurers). No ideas for the trident. [/QUOTE]
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