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Creative help needed: The King of Beggars
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<blockquote data-quote="Rechan" data-source="post: 5654379" data-attributes="member: 54846"><p>My instinct here is to go with something a little more mundane and yet uncomfortable. </p><p> </p><p>The King of Beggars is the general of a social movement. A charismatic Gandhi/Mother Theresa type who advocates for the lowest classes, the homeless, the poor, and so on. He might have saintly power - the ability to feed all those starving poor, etc. He challenges the existing class system and economic disparity inherent in feudalism. Perhaps he even advocates communism. It's very radical compared to ye olde feudalistic setup, but <em>very</em> popular with the serfs and peasants and, of course, the beggars.</p><p> </p><p>The problem is that his movements in the past have led to bloody rebellion and revolution. The French Revolution with redbull. With it not only comes governmet instability but economic collapse, or other terrible tragedies due to the mob rule. </p><p> </p><p>The King of Beggars is hard to get to because he's surrounded by homeless fanatically loyal to him, and only diehrd monarchist loyalists would mount up opposition because they are sympathetic to his cause. He might also have supernatural protecton (demonic agents or the church of an evil deity who thrive on the chaos and turmoil left in his wake). Agents of the KoB might spoil crops or seed anti-Nobility civil unrest before he shows up, so the political climate is ripe for harvest.</p><p> </p><p>The PCs might first be asked to investigate him. And to do so they go to where he has <em>been</em>. Whe they get back, they might wind up in the middle of a riot over food. They might find out about agents working on behalf of the KoB - perhaps pushing the Nobility or Royalty into retaliatory action, playing into the KoB's rhetoric. They could be tasked to take him out directly, or try to discredit him, or to remove his supernatural backing. Perhaps his powers are related to an item they could steal, proving him a fraud. Perhaps he is not human, something else behind a mask and they reveal him. Perhaps he's a cleric of an Evil chaotic deity and they reveal his church affiliations. Or perhaps they are tasked to assassinate him.</p><p> </p><p>Part of the fun of this is that your players might initially be sympathetic or approve of the KoB's efforts. Maybe they get uncofortbale if the King bribes/orders them to stop him. Make the KoB out to be a good guy... until they learn about the previous consequences of his actions in other places. Even if they know the score, it should be uncomfortable going against him as he's surrounded by people worth pitying - when the players move to oppose him, emphasize all the sick and lame who would be so Heartbroken. And so angry that the KoB is taking advantage of the meek, giving them false hope.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5654379, member: 54846"] My instinct here is to go with something a little more mundane and yet uncomfortable. The King of Beggars is the general of a social movement. A charismatic Gandhi/Mother Theresa type who advocates for the lowest classes, the homeless, the poor, and so on. He might have saintly power - the ability to feed all those starving poor, etc. He challenges the existing class system and economic disparity inherent in feudalism. Perhaps he even advocates communism. It's very radical compared to ye olde feudalistic setup, but [I]very[/I] popular with the serfs and peasants and, of course, the beggars. The problem is that his movements in the past have led to bloody rebellion and revolution. The French Revolution with redbull. With it not only comes governmet instability but economic collapse, or other terrible tragedies due to the mob rule. The King of Beggars is hard to get to because he's surrounded by homeless fanatically loyal to him, and only diehrd monarchist loyalists would mount up opposition because they are sympathetic to his cause. He might also have supernatural protecton (demonic agents or the church of an evil deity who thrive on the chaos and turmoil left in his wake). Agents of the KoB might spoil crops or seed anti-Nobility civil unrest before he shows up, so the political climate is ripe for harvest. The PCs might first be asked to investigate him. And to do so they go to where he has [I]been[/I]. Whe they get back, they might wind up in the middle of a riot over food. They might find out about agents working on behalf of the KoB - perhaps pushing the Nobility or Royalty into retaliatory action, playing into the KoB's rhetoric. They could be tasked to take him out directly, or try to discredit him, or to remove his supernatural backing. Perhaps his powers are related to an item they could steal, proving him a fraud. Perhaps he is not human, something else behind a mask and they reveal him. Perhaps he's a cleric of an Evil chaotic deity and they reveal his church affiliations. Or perhaps they are tasked to assassinate him. Part of the fun of this is that your players might initially be sympathetic or approve of the KoB's efforts. Maybe they get uncofortbale if the King bribes/orders them to stop him. Make the KoB out to be a good guy... until they learn about the previous consequences of his actions in other places. Even if they know the score, it should be uncomfortable going against him as he's surrounded by people worth pitying - when the players move to oppose him, emphasize all the sick and lame who would be so Heartbroken. And so angry that the KoB is taking advantage of the meek, giving them false hope. [/QUOTE]
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