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<blockquote data-quote="Piratecat" data-source="post: 3550306" data-attributes="member: 2"><p>1. Their land has a valuable resource -- a mine, salt, something like that - which a loyal liegeman can run for them. This will provide them with a certain amount of money a month once it gets going. (Note: this is a lousy reward, because adventuring pays MUCH better. But it is realistic.)</p><p></p><p>2. People try to curry favor. Effectively, they become the sports superstar of their time. That means fame! People throw feasts for them, beautiful/handsome young people try to marry them, someone puts up a statue of them, bards sing songs about them and paint their portraits, and people gift them with custom armor and weapons. </p><p></p><p>3. This will earn them noble enemies -- and if one is a REAL skunk and they eventually expose and/or kill him, the king might reward them with his lands, too.</p><p></p><p>4. More importantly, once they become nobles, a number of opportunities open up for them. They are invited to join elite organizations, such as prestige classes. People tell them important information that can help them. And they get introduced to useful people in other cities who can set them off on other adventures.</p><p></p><p>As a good rule of thumb, don't drain their coffers by having the estate cost them a ton of money. That'd be realistic, but it's not fun, and you want to encourage them to settle as nobles (perhaps?) Maybe the estate's income breaks even, more or less, with expenses - and they get a great headquarters for mostly free.</p><p></p><p>Also, let it be a safe place for them. Invading it all the time is tempting, but that just tells the players that it's better to not have an actual HQ. Maybe you can have an abjurer make their new home particularly safe against intrusion.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3550306, member: 2"] 1. Their land has a valuable resource -- a mine, salt, something like that - which a loyal liegeman can run for them. This will provide them with a certain amount of money a month once it gets going. (Note: this is a lousy reward, because adventuring pays MUCH better. But it is realistic.) 2. People try to curry favor. Effectively, they become the sports superstar of their time. That means fame! People throw feasts for them, beautiful/handsome young people try to marry them, someone puts up a statue of them, bards sing songs about them and paint their portraits, and people gift them with custom armor and weapons. 3. This will earn them noble enemies -- and if one is a REAL skunk and they eventually expose and/or kill him, the king might reward them with his lands, too. 4. More importantly, once they become nobles, a number of opportunities open up for them. They are invited to join elite organizations, such as prestige classes. People tell them important information that can help them. And they get introduced to useful people in other cities who can set them off on other adventures. As a good rule of thumb, don't drain their coffers by having the estate cost them a ton of money. That'd be realistic, but it's not fun, and you want to encourage them to settle as nobles (perhaps?) Maybe the estate's income breaks even, more or less, with expenses - and they get a great headquarters for mostly free. Also, let it be a safe place for them. Invading it all the time is tempting, but that just tells the players that it's better to not have an actual HQ. Maybe you can have an abjurer make their new home particularly safe against intrusion. [/QUOTE]
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