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Creative ideas on the form of Magic Items
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<blockquote data-quote="Painfully" data-source="post: 457800" data-attributes="member: 601"><p>If you want a charisma enhancing item, I've always liked the idea of using perfume. Give it a range of effect of 10' or 15' and let it remain effective once somebody has been exposed to it.</p><p></p><p>It also lets the item be fragile and of limited quantity (although perfume could have 100 or 200 uses, or more if it's a full bottle of the stuff) and that is always a plus in my book. It should encourage the player to look for more once his supply begins to run low.</p><p></p><p>Of course, you realize that creatures with scent might actually be aided if they are tracking a perfumed prey. Maybe certain ingredients actually offend a particular creature, or attract others. There's so much you can do with just a scent...but I'll leave the rest up to you.</p><p></p><p>----------------------------------------</p><p></p><p>Clothing items are the obvious choice for most bard items. So are musical instruments, and the other usual fare found in the DMG.</p><p></p><p>A tea might aid the vocal cords for the next couple of hours and give an enhancement bonus to singing. It could have all sorts of effects depending on the tea, but the most generic might be similar to endurance, or permit double range effect for vocal/singing spells. </p><p></p><p>A tea might enhance the vocal range quality of the singer and permit immitation of sounds of exotic creatures--perhaps even imitate a creature with sonic abilities of their own. Again, I'll leave the rest of the details for yourself.</p><p></p><p>Hope this is what you're looking for. If you like them I'm sure I could come up with more.</p></blockquote><p></p>
[QUOTE="Painfully, post: 457800, member: 601"] If you want a charisma enhancing item, I've always liked the idea of using perfume. Give it a range of effect of 10' or 15' and let it remain effective once somebody has been exposed to it. It also lets the item be fragile and of limited quantity (although perfume could have 100 or 200 uses, or more if it's a full bottle of the stuff) and that is always a plus in my book. It should encourage the player to look for more once his supply begins to run low. Of course, you realize that creatures with scent might actually be aided if they are tracking a perfumed prey. Maybe certain ingredients actually offend a particular creature, or attract others. There's so much you can do with just a scent...but I'll leave the rest up to you. ---------------------------------------- Clothing items are the obvious choice for most bard items. So are musical instruments, and the other usual fare found in the DMG. A tea might aid the vocal cords for the next couple of hours and give an enhancement bonus to singing. It could have all sorts of effects depending on the tea, but the most generic might be similar to endurance, or permit double range effect for vocal/singing spells. A tea might enhance the vocal range quality of the singer and permit immitation of sounds of exotic creatures--perhaps even imitate a creature with sonic abilities of their own. Again, I'll leave the rest of the details for yourself. Hope this is what you're looking for. If you like them I'm sure I could come up with more. [/QUOTE]
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