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Creative ideas on the form of Magic Items
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<blockquote data-quote="Kibo" data-source="post: 458106" data-attributes="member: 5451"><p><strong>Magic Item Creation Powers ACTIVATE!</strong></p><p></p><p>I'll take a shot.</p><p></p><p>Form Of: The Stone Fist is a Small Buckler which appears to be a very hard, very smooth stone. It grants its wearer a +10 enhancement bonus to concentration.</p><p></p><p>Form Of: The Artful Dodger, an elegant, yet not ostentatious rapier. Light and deadly, this sword also gifts its wielder with unusual agility in the form of a +10 enhancement to all tumbling actions. (not exactly what you're looking for, but still I like the idea)</p><p></p><p>Perhaps a lens you use to inspect an item before attempting to it. I however am keen on something like, Form Of: The Tie That Binds, an initially unremarkable piece of twine, which upon inspection appears to be torn from some sort of tapestry. It has the odd property of aiding those who wind the twine around an item (who's unfamiliar magic they wish to free) and bring the tie into sure contact with their skin. Those who use the tie recieve a +10 bonus in the checks to activate the device so bound. To place the twine is a move equivalent action. I like this just because of the mystery and story hook that I would eventually follow up if I were DM'ing. Particularly in a Dragonlance setting. I'd probably have a couple of different threads from the same tapestry which did different things, maybe a weirder one would go to a kender.</p><p></p><p>Ok for the Perform thingamabob. (I think I've beat Zan Janea and Gleep to death) Why not something that one would use to cue their voice. A Small tuning fork, triangle, even a spoon that had to be tapped against a vessel with water in it (myseriously always evoking a middle C). One of those things you blow in that I can't recall the name of. Other than that you could go with a choker for a lady or even a finely wrought, but unassuming silver/platinum/mithril chain for any gender.</p><p></p><p>Disguise wise, I actually somewhat like the plain old school hat. You could go with a signet ring, although I lean more toward forgery for that. A cloak would be fine. Basically any article of anything that would be common to all walks of life. Rings, necklaces, religious symbols (particularly if there is a god of lies\deception\trickery\disguse), cloaks, shoes, all fair game for this one I think. But again, I actually like the idea of a hat.</p><p></p><p>Charisma. Again, I don't mind the cloak. In general I find cloaks aethstetically pleasing. (I wear mine everywhere) But anything that could command attention, or that would be ostentatious could do. An impressive ring, sporty luxury car, wait ... that's what adds to charisma in the real world. Could go with a braclet (ala rolex) again, a lot of options. Or you could just get a cohort with an empowered permanent light spell to follow 3 paces behind you so you're back lit everwhere you go. Between that and making every entrance in slow motion, you'll have +4 charisma!</p><p></p><p>And last but not least for the smooth talker who has everything but an item of persuasion. An earing that grants +2 competence bonus to cha skills. An earing to highlight the roguish and dangerous nature of a sly basterd who can talk you into anything, even when you know better. Works good for sense motive too. You could always go with an insight bonus on this one (people on the board pegged that at bonus^2 x 2000 gp IIRC) then you don't have a problem with the armor. Or you could go fancy with a sort of lucky totem such as a coin that provides a +2 luck bonus to cha skills when absentmindedly rolled over one's fingers. But then you'd probably have a problem with your wallet.</p></blockquote><p></p>
[QUOTE="Kibo, post: 458106, member: 5451"] [b]Magic Item Creation Powers ACTIVATE![/b] I'll take a shot. Form Of: The Stone Fist is a Small Buckler which appears to be a very hard, very smooth stone. It grants its wearer a +10 enhancement bonus to concentration. Form Of: The Artful Dodger, an elegant, yet not ostentatious rapier. Light and deadly, this sword also gifts its wielder with unusual agility in the form of a +10 enhancement to all tumbling actions. (not exactly what you're looking for, but still I like the idea) Perhaps a lens you use to inspect an item before attempting to it. I however am keen on something like, Form Of: The Tie That Binds, an initially unremarkable piece of twine, which upon inspection appears to be torn from some sort of tapestry. It has the odd property of aiding those who wind the twine around an item (who's unfamiliar magic they wish to free) and bring the tie into sure contact with their skin. Those who use the tie recieve a +10 bonus in the checks to activate the device so bound. To place the twine is a move equivalent action. I like this just because of the mystery and story hook that I would eventually follow up if I were DM'ing. Particularly in a Dragonlance setting. I'd probably have a couple of different threads from the same tapestry which did different things, maybe a weirder one would go to a kender. Ok for the Perform thingamabob. (I think I've beat Zan Janea and Gleep to death) Why not something that one would use to cue their voice. A Small tuning fork, triangle, even a spoon that had to be tapped against a vessel with water in it (myseriously always evoking a middle C). One of those things you blow in that I can't recall the name of. Other than that you could go with a choker for a lady or even a finely wrought, but unassuming silver/platinum/mithril chain for any gender. Disguise wise, I actually somewhat like the plain old school hat. You could go with a signet ring, although I lean more toward forgery for that. A cloak would be fine. Basically any article of anything that would be common to all walks of life. Rings, necklaces, religious symbols (particularly if there is a god of lies\deception\trickery\disguse), cloaks, shoes, all fair game for this one I think. But again, I actually like the idea of a hat. Charisma. Again, I don't mind the cloak. In general I find cloaks aethstetically pleasing. (I wear mine everywhere) But anything that could command attention, or that would be ostentatious could do. An impressive ring, sporty luxury car, wait ... that's what adds to charisma in the real world. Could go with a braclet (ala rolex) again, a lot of options. Or you could just get a cohort with an empowered permanent light spell to follow 3 paces behind you so you're back lit everwhere you go. Between that and making every entrance in slow motion, you'll have +4 charisma! And last but not least for the smooth talker who has everything but an item of persuasion. An earing that grants +2 competence bonus to cha skills. An earing to highlight the roguish and dangerous nature of a sly basterd who can talk you into anything, even when you know better. Works good for sense motive too. You could always go with an insight bonus on this one (people on the board pegged that at bonus^2 x 2000 gp IIRC) then you don't have a problem with the armor. Or you could go fancy with a sort of lucky totem such as a coin that provides a +2 luck bonus to cha skills when absentmindedly rolled over one's fingers. But then you'd probably have a problem with your wallet. [/QUOTE]
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