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Creative skill use in your game
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<blockquote data-quote="Mort" data-source="post: 5533215" data-attributes="member: 762"><p>creative does not (alsways or even often) mean used in an odd unintended way or a way not intended by the rules. Using skills exactly as intended can and should lead to fun results[edit: to be clear, I'm not talking about "creative" in the "abused the heck out of the skill for "winning" results -that is often used in these situation]:</p><p></p><p>From a (vaguely remembered prior 3.5 campaign)</p><p></p><p>Knowledge: nature - to know that the forrest seems off in some way and that something has recently disturbed it.</p><p></p><p>Perception or search: to find the green dragon lair that has recently disturbed this forrest.</p><p></p><p>Diplomacy with the dragon: to convince it to lair in an enemy territory.</p><p></p><p>From a more recent campaign:</p><p></p><p>Knowledge nobility and royalty: to ferret out that the coat of arms used by a purported noble was off and eventually determined to be an imposter and a fake!</p><p></p><p>Knowledge Religion: to determine that the supposed high priestess was faking it leading to the realization she was actually an imposter that had murdered the actual priestess!</p><p></p><p>Skills are what they are and do what they do - yes, but if they do not lead to fun interesting results, isn't something missing?</p></blockquote><p></p>
[QUOTE="Mort, post: 5533215, member: 762"] creative does not (alsways or even often) mean used in an odd unintended way or a way not intended by the rules. Using skills exactly as intended can and should lead to fun results[edit: to be clear, I'm not talking about "creative" in the "abused the heck out of the skill for "winning" results -that is often used in these situation]: From a (vaguely remembered prior 3.5 campaign) Knowledge: nature - to know that the forrest seems off in some way and that something has recently disturbed it. Perception or search: to find the green dragon lair that has recently disturbed this forrest. Diplomacy with the dragon: to convince it to lair in an enemy territory. From a more recent campaign: Knowledge nobility and royalty: to ferret out that the coat of arms used by a purported noble was off and eventually determined to be an imposter and a fake! Knowledge Religion: to determine that the supposed high priestess was faking it leading to the realization she was actually an imposter that had murdered the actual priestess! Skills are what they are and do what they do - yes, but if they do not lead to fun interesting results, isn't something missing? [/QUOTE]
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