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Creative skill use in your game
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<blockquote data-quote="pemerton" data-source="post: 5533414" data-attributes="member: 42582"><p>Interesting skill uses I can recall from my 4e game:</p><p></p><p>*Using Athletics to jump over a hyena pack which was blocking the 10' wide corridor, in order to relieve the pressure on the paladin who had become isolated on the other side of the swarm.</p><p></p><p>*Using Arcana to "minionize" an isolated NPC, so that he could then be killed with a single magic missile.</p><p></p><p>*When a temple was collapsing due to the destructive magical forces of a thwarted ritual, using Arcana to control the extent of the collapse, so that the whole mountainside didn't go down with the temple.</p><p></p><p>*Using Arcana, in combination with a statue of the Summer Queen, to dispel a black dragon's darkness aura.</p><p></p><p>*Using Arcana, when casting area fire spells while fighting in a library, to stop the scrolls and books from catching on fire.</p><p></p><p>*Many amusing Bluffs to create a diversion to hide, from the Sorcerer-multiclass-Cuthroat (not especially creative, but the player generally manages to get a laugh).</p><p></p><p>*Using Intimidate to hold off a wolf-riding goblin long enough for weaker allies to run to safety behind a pallisade.</p><p></p><p>*Using Religion to seek guidance, to purify statues dedicated to evil gods/demons, and to curse a wight in combat so as to gain combat advantage against it (not all this is especially creative, but it creates a nice opportunity to inflict psychical backlash if the skill roll fails).</p><p></p><p>*Using Stealth and Thievery to cache some items in a hidey-hole when having travelled back in time, so that they could be extracted from the hidey-hole once the PC returned to the present.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5533414, member: 42582"] Interesting skill uses I can recall from my 4e game: *Using Athletics to jump over a hyena pack which was blocking the 10' wide corridor, in order to relieve the pressure on the paladin who had become isolated on the other side of the swarm. *Using Arcana to "minionize" an isolated NPC, so that he could then be killed with a single magic missile. *When a temple was collapsing due to the destructive magical forces of a thwarted ritual, using Arcana to control the extent of the collapse, so that the whole mountainside didn't go down with the temple. *Using Arcana, in combination with a statue of the Summer Queen, to dispel a black dragon's darkness aura. *Using Arcana, when casting area fire spells while fighting in a library, to stop the scrolls and books from catching on fire. *Many amusing Bluffs to create a diversion to hide, from the Sorcerer-multiclass-Cuthroat (not especially creative, but the player generally manages to get a laugh). *Using Intimidate to hold off a wolf-riding goblin long enough for weaker allies to run to safety behind a pallisade. *Using Religion to seek guidance, to purify statues dedicated to evil gods/demons, and to curse a wight in combat so as to gain combat advantage against it (not all this is especially creative, but it creates a nice opportunity to inflict psychical backlash if the skill roll fails). *Using Stealth and Thievery to cache some items in a hidey-hole when having travelled back in time, so that they could be extracted from the hidey-hole once the PC returned to the present. [/QUOTE]
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