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General Tabletop Discussion
*Dungeons & Dragons
Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Mouseferatu" data-source="post: 6589779" data-attributes="member: 1288"><p>ENWorld has had--at an approximate guess--2,489,793.4 threads that either focused on, or evolved into, the debate as to whether the Great Weapon Master and Sharpshooter feats provide an unbalanced/unfair level of benefit over fighters of other combat styles.</p><p></p><p>I don't want to rehash that here. There are plenty of other places to do so. What I <em>do</em> want to discuss is this:</p><p></p><p>I believe that great-weapon users <em>should</em> do more damage than users of other fighting styles. That's sort of the point of the heavy weapons. Again, whether GWM provides too much extra damage is not something I want to get into here; for the sake of argument, let's agree that it should provide <em>some</em> extra damage, and move on to the discussion.</p><p></p><p>Now, while I don't think duelists or sword-and-board fighters should deal as much damage, they <em>should</em> be equally <em>effective</em> in combat. Which leads me to my point.</p><p></p><p>If WotC, or the population of ENWorld, or you specifically, were to design feats to make duelists, two-weapon wielders, and sword-and-board fighters slightly more effective in combat than they are, but in a way that does <em>not</em> resemble GWM or otherwise simply add to damage dealt, what would such a feat look like?</p><p></p><p>(Note that I happen to think Shield Master is an oft-overlooked option that is <em>far</em> more useful and versatile than many people seem to give it credit for. But I'm still interested in hearing other ideas for the s&b types.)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6589779, member: 1288"] ENWorld has had--at an approximate guess--2,489,793.4 threads that either focused on, or evolved into, the debate as to whether the Great Weapon Master and Sharpshooter feats provide an unbalanced/unfair level of benefit over fighters of other combat styles. I don't want to rehash that here. There are plenty of other places to do so. What I [I]do[/I] want to discuss is this: I believe that great-weapon users [I]should[/I] do more damage than users of other fighting styles. That's sort of the point of the heavy weapons. Again, whether GWM provides too much extra damage is not something I want to get into here; for the sake of argument, let's agree that it should provide [I]some[/I] extra damage, and move on to the discussion. Now, while I don't think duelists or sword-and-board fighters should deal as much damage, they [I]should[/I] be equally [I]effective[/I] in combat. Which leads me to my point. If WotC, or the population of ENWorld, or you specifically, were to design feats to make duelists, two-weapon wielders, and sword-and-board fighters slightly more effective in combat than they are, but in a way that does [I]not[/I] resemble GWM or otherwise simply add to damage dealt, what would such a feat look like? (Note that I happen to think Shield Master is an oft-overlooked option that is [I]far[/I] more useful and versatile than many people seem to give it credit for. But I'm still interested in hearing other ideas for the s&b types.) [/QUOTE]
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Creative solutions to the hypothetical GWF/Sharpshooter issue
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