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General Tabletop Discussion
*Dungeons & Dragons
Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Jaron Mortimer" data-source="post: 6590877" data-attributes="member: 6789925"><p>It all comes down to what each style benefits from and what each style is designed to do. </p><p></p><p>GWF - Big damage, Low AC</p><p>S&B - Low damage, High AC</p><p>TWF - Mid Damage, Mid AC</p><p></p><p>I think GWF and Shield master are both fantastic for playing up the style of each type of fighter. TWF kinda loses out, because to do much of anything means essentially just increasing damage, but that can be done in interesting ways. The GWF gets a couple BIG hits; by contrast, the TWF focuses on lots of smaller hits. A "rending" or "Bleeding" mechanic would support this style and increase effectiveness.</p><p></p><p>As well, I feel that the "Use any two one handed weapons" should be part of the fighting style , not the feat. I would change the abilities and feats like so:</p><p></p><p> - TWF style: You may use any two one handed weapons while dual wielding. When you make a TWF bonus action attack, you add your ability modifier to the damage roll. </p><p> - Dual Wielder: you can draw/Stow two weapons per round, you gain a +1 to AC while Dual Wielding, and you gain the ability to rend with your attacks. If you hit with At least one of your attacks and your TWF bonus attack in the same turn, you may rend the target, dealing 1d8 damage plus your ability modifier (whichever you used for the attacks)</p><p></p><p>This would add some bonus damage in a way that is totally different than the GWF, but still rather effective.</p></blockquote><p></p>
[QUOTE="Jaron Mortimer, post: 6590877, member: 6789925"] It all comes down to what each style benefits from and what each style is designed to do. GWF - Big damage, Low AC S&B - Low damage, High AC TWF - Mid Damage, Mid AC I think GWF and Shield master are both fantastic for playing up the style of each type of fighter. TWF kinda loses out, because to do much of anything means essentially just increasing damage, but that can be done in interesting ways. The GWF gets a couple BIG hits; by contrast, the TWF focuses on lots of smaller hits. A "rending" or "Bleeding" mechanic would support this style and increase effectiveness. As well, I feel that the "Use any two one handed weapons" should be part of the fighting style , not the feat. I would change the abilities and feats like so: - TWF style: You may use any two one handed weapons while dual wielding. When you make a TWF bonus action attack, you add your ability modifier to the damage roll. - Dual Wielder: you can draw/Stow two weapons per round, you gain a +1 to AC while Dual Wielding, and you gain the ability to rend with your attacks. If you hit with At least one of your attacks and your TWF bonus attack in the same turn, you may rend the target, dealing 1d8 damage plus your ability modifier (whichever you used for the attacks) This would add some bonus damage in a way that is totally different than the GWF, but still rather effective. [/QUOTE]
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Creative solutions to the hypothetical GWF/Sharpshooter issue
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