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General Tabletop Discussion
*Dungeons & Dragons
Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="vandaexpress" data-source="post: 6590915" data-attributes="member: 6790472"><p>Has anyone messed around with the speed factor variant at all? I dunno what the consensus is on that in terms of how it affects things, I'm guessing someone's done an analysis on it already, but that would be the first thing I'd look at. In general it might be interesting to just do some sort of bonus to initiative for being a fancy duelist without a shield. Not sure if I'm too invested in improving the one-handed-no-shield fighting style though... there's a reason knights usually went sword and board or claymore (or equivalent), historically. The only way I think it could make sense is in combination with some weird AC boosting thing from charisma for looking fancy and having panache, if you're looking for a way to add flavor and mechanics without worrying too much about "realism" (within the context of a typical fantasy world).</p><p></p><p>I'm not sure if this is in place, but maybe put a disadvantage thing on heavy and medium armor for acrobatics checks, similar to the stealth penalty, thereby limiting enemy ability to follow your fancy duelist as he does cool tricks with chandeliers and flips off things zorro style.</p><p></p><p>S&B guys have a pretty distinct advantage when fighting against long ranged enemies as they take less damage while advancing into range. One way to change things up is to add more ranged encounters that require the party to traverse terrain before reaching the enemy. Especially if they hit hard (ballistas and stuff), as these have a chance of straight up taking out the advancing unshielded characters and let the S&B guy feel special as he deals damage while the GWF is bleeding out.</p><p></p><p>You could just straight up give one-handed duelists an extra damage die when using a finesse weapon (build it in as a feat or part of another feat). To me, that seems pretty reasonable. I'm not much of a fencer, but on the occasions where I've picked up a foil and fenced, the part that stands out the most to me is how fast you can strike with those things. Rather than giving them an extra attack altogether, just give them an extra damage die on the attack, representing lots of little cuts and nicks. An additional attack would be too easy to break with riders and damage bonuses. Or allow double the dex bonus on damage? Something that's easy to control, a flat damage bonus.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6590915, member: 6790472"] Has anyone messed around with the speed factor variant at all? I dunno what the consensus is on that in terms of how it affects things, I'm guessing someone's done an analysis on it already, but that would be the first thing I'd look at. In general it might be interesting to just do some sort of bonus to initiative for being a fancy duelist without a shield. Not sure if I'm too invested in improving the one-handed-no-shield fighting style though... there's a reason knights usually went sword and board or claymore (or equivalent), historically. The only way I think it could make sense is in combination with some weird AC boosting thing from charisma for looking fancy and having panache, if you're looking for a way to add flavor and mechanics without worrying too much about "realism" (within the context of a typical fantasy world). I'm not sure if this is in place, but maybe put a disadvantage thing on heavy and medium armor for acrobatics checks, similar to the stealth penalty, thereby limiting enemy ability to follow your fancy duelist as he does cool tricks with chandeliers and flips off things zorro style. S&B guys have a pretty distinct advantage when fighting against long ranged enemies as they take less damage while advancing into range. One way to change things up is to add more ranged encounters that require the party to traverse terrain before reaching the enemy. Especially if they hit hard (ballistas and stuff), as these have a chance of straight up taking out the advancing unshielded characters and let the S&B guy feel special as he deals damage while the GWF is bleeding out. You could just straight up give one-handed duelists an extra damage die when using a finesse weapon (build it in as a feat or part of another feat). To me, that seems pretty reasonable. I'm not much of a fencer, but on the occasions where I've picked up a foil and fenced, the part that stands out the most to me is how fast you can strike with those things. Rather than giving them an extra attack altogether, just give them an extra damage die on the attack, representing lots of little cuts and nicks. An additional attack would be too easy to break with riders and damage bonuses. Or allow double the dex bonus on damage? Something that's easy to control, a flat damage bonus. [/QUOTE]
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