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General Tabletop Discussion
*Dungeons & Dragons
Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6590946" data-attributes="member: 31506"><p>If someone implemented those changes, I'd rather they just ban feats altogether... </p><p></p><p>Guys, the point of the thread isn't to pile on more unbalanced nerfs to GWM or Sharpshooter, but to build the other styles up to snuff. The thread supposes those are balanced-ish. </p><p></p><p>Giving everyone a -5/+10 damage feat isn't the solution (because then 2 handed is back to crap compared to shield/dex based dual wield builds).</p><p></p><p>Sword and Board doesn't need much. Maybe some defensive utility - the feat that lets you add your proficiency bonus to your AC as a react is kind of weak and could use a tweak. But +2 AC (or more, thanks to magic shields) is a hell of a lot better baseline than 2 damage. Shield mastery is great with the bonus shove. If you take dual wielder, you should get a further +1 on that and get to attack as a bonus action. </p><p></p><p>I don't see a way to fix dual wielding by adding multiple attacks with the offhand, as then you swing back to it being better due to stacking static mods and we had enough of that in 4E. Its main benefit is you get to dump strength and dex is a generally better stat - initiative, AC, used for better ranged attacks, used for more saves, etc. Maybe adding some combos or effects based off the type of weapon used and if both attacks hit. Blunt knocks prone on a failed athletics, slash deals extra damage equal to the main hand die type, piercing imposes disadvantage on the target's next attack.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6590946, member: 31506"] If someone implemented those changes, I'd rather they just ban feats altogether... Guys, the point of the thread isn't to pile on more unbalanced nerfs to GWM or Sharpshooter, but to build the other styles up to snuff. The thread supposes those are balanced-ish. Giving everyone a -5/+10 damage feat isn't the solution (because then 2 handed is back to crap compared to shield/dex based dual wield builds). Sword and Board doesn't need much. Maybe some defensive utility - the feat that lets you add your proficiency bonus to your AC as a react is kind of weak and could use a tweak. But +2 AC (or more, thanks to magic shields) is a hell of a lot better baseline than 2 damage. Shield mastery is great with the bonus shove. If you take dual wielder, you should get a further +1 on that and get to attack as a bonus action. I don't see a way to fix dual wielding by adding multiple attacks with the offhand, as then you swing back to it being better due to stacking static mods and we had enough of that in 4E. Its main benefit is you get to dump strength and dex is a generally better stat - initiative, AC, used for better ranged attacks, used for more saves, etc. Maybe adding some combos or effects based off the type of weapon used and if both attacks hit. Blunt knocks prone on a failed athletics, slash deals extra damage equal to the main hand die type, piercing imposes disadvantage on the target's next attack. [/QUOTE]
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Creative solutions to the hypothetical GWF/Sharpshooter issue
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