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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Leatherhead" data-source="post: 6591018" data-attributes="member: 53176"><p>No, it's because they don't have the "suddenly big number at level 1" effect. The DPR isn't as important (and without Bless it's significantly less than you would think) as seeing that one hit that manages to get 25+ damage when the guy next to you is averaging 8.</p><p></p><p>In my experience, the Sentinel feat has far more combat impact than GWM. It gives awesome control, in both movement and redirecting damage, and it provides more opportunities for "free" out of turn attacks.</p><p></p><p>In fact, just direct your shield users to Sentinel.</p><p></p><p>Two-weapon wielders basically double their damage at level 1 and get to use dex instead of str. Their feat grants +1 ac and +1 average damage on the off hand. Their only issues comes in later when fighters start gaining extra attacks, and suddenly the value of an extra attack for a bonus action becomes relatively less of your overall damage output. Maybe granting advantage or imposing disadvantage when the off-hand attack hits would be a good start. Alternatively you could just slap on an additional off-hand attack when you take the bonus action after level 11.</p><p></p><p>Duelist seems to be out of place. They get flat damage period and are lackluster out of the gate. I don't think they even get a specific feat. I suppose this is what you pick if you are doing grappling or being an Eldritch Knight. Hey, there is an idea, make it so they get a bonus to their save DC's. It doesn't really benefit Champions, but hey not everything has to work for everyone, just have a niche.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6591018, member: 53176"] No, it's because they don't have the "suddenly big number at level 1" effect. The DPR isn't as important (and without Bless it's significantly less than you would think) as seeing that one hit that manages to get 25+ damage when the guy next to you is averaging 8. In my experience, the Sentinel feat has far more combat impact than GWM. It gives awesome control, in both movement and redirecting damage, and it provides more opportunities for "free" out of turn attacks. In fact, just direct your shield users to Sentinel. Two-weapon wielders basically double their damage at level 1 and get to use dex instead of str. Their feat grants +1 ac and +1 average damage on the off hand. Their only issues comes in later when fighters start gaining extra attacks, and suddenly the value of an extra attack for a bonus action becomes relatively less of your overall damage output. Maybe granting advantage or imposing disadvantage when the off-hand attack hits would be a good start. Alternatively you could just slap on an additional off-hand attack when you take the bonus action after level 11. Duelist seems to be out of place. They get flat damage period and are lackluster out of the gate. I don't think they even get a specific feat. I suppose this is what you pick if you are doing grappling or being an Eldritch Knight. Hey, there is an idea, make it so they get a bonus to their save DC's. It doesn't really benefit Champions, but hey not everything has to work for everyone, just have a niche. [/QUOTE]
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