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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Mephista" data-source="post: 6591887" data-attributes="member: 6786252"><p>While on the topic of Dual Wielding.... I think that is just flat out badly implemented in the game. Its use is questionable outside of a class with Fighting Styles, and even then, the Ranger has issues using two weapons while a Beastmaster or using Hunter Marks / Entangling Strike; running Dueling with Hunter Marks is actually superior to using two weapons, plus extra AC. Monks also come up, but they use their own rule set which is technically different. So, basically, its only worth looking at if you're a DEX Fighter using TWF.</p><p></p><p>Rogues can dual wield on the chance they miss with their first attack, but just as often, they're using Cunning Action to do something else. If you can hit, then retreat and hide, its better to do that. Clerics sometimes come with built in bonus actions, prefer spells, sometimes not, but often there's the question if the low amount of damage is better than just the +X AC boosts from a shield (+1,+2,+3 shields don't require attunement, I believe). Valor Bards ask the same question - is the small boost on turns you're not using a Healing Word or Inspiration worth the loss of a shield? Bladelocks rely on Hex, which takes up their bonus action, and generally like having a freehand for Somantic or Material components when spells come up. </p><p></p><p>I really feel like this is a fundamental flaw in the game. I get that they don't want the whole thing to be outshined, but TWF generally feels like a trap option for a lot of people before we touch feats.</p><p></p><p></p><p>-----------------------------</p><p></p><p>Granted, I admit that is just my experience at my own table. Has anyone else had better experience with TWFing outside a Fighter or Monk?</p></blockquote><p></p>
[QUOTE="Mephista, post: 6591887, member: 6786252"] While on the topic of Dual Wielding.... I think that is just flat out badly implemented in the game. Its use is questionable outside of a class with Fighting Styles, and even then, the Ranger has issues using two weapons while a Beastmaster or using Hunter Marks / Entangling Strike; running Dueling with Hunter Marks is actually superior to using two weapons, plus extra AC. Monks also come up, but they use their own rule set which is technically different. So, basically, its only worth looking at if you're a DEX Fighter using TWF. Rogues can dual wield on the chance they miss with their first attack, but just as often, they're using Cunning Action to do something else. If you can hit, then retreat and hide, its better to do that. Clerics sometimes come with built in bonus actions, prefer spells, sometimes not, but often there's the question if the low amount of damage is better than just the +X AC boosts from a shield (+1,+2,+3 shields don't require attunement, I believe). Valor Bards ask the same question - is the small boost on turns you're not using a Healing Word or Inspiration worth the loss of a shield? Bladelocks rely on Hex, which takes up their bonus action, and generally like having a freehand for Somantic or Material components when spells come up. I really feel like this is a fundamental flaw in the game. I get that they don't want the whole thing to be outshined, but TWF generally feels like a trap option for a lot of people before we touch feats. ----------------------------- Granted, I admit that is just my experience at my own table. Has anyone else had better experience with TWFing outside a Fighter or Monk? [/QUOTE]
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