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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Black_Staff" data-source="post: 6591986" data-attributes="member: 6791331"><p>when you look at damage, do you also take survivability into account? This game has dismal healer options, so individual player resilience is important. Barbarians don't do a ton of damage, but they are hard to kill. If all you are looking for is damage, then play a high damage class and build. If damage is the most important thing in your campaign and you don't like that, consult your DM, because its his/her fault. In my campaign, we have one player who is trying to is trying to run the mechanics for greatest effect. He has made poor decisions that have nearly gotten the whole group killed. the players are learning not to follow his lead. hopefully he will learn not to try and beat every problem into submission.</p></blockquote><p></p>
[QUOTE="Black_Staff, post: 6591986, member: 6791331"] when you look at damage, do you also take survivability into account? This game has dismal healer options, so individual player resilience is important. Barbarians don't do a ton of damage, but they are hard to kill. If all you are looking for is damage, then play a high damage class and build. If damage is the most important thing in your campaign and you don't like that, consult your DM, because its his/her fault. In my campaign, we have one player who is trying to is trying to run the mechanics for greatest effect. He has made poor decisions that have nearly gotten the whole group killed. the players are learning not to follow his lead. hopefully he will learn not to try and beat every problem into submission. [/QUOTE]
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Creative solutions to the hypothetical GWF/Sharpshooter issue
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