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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Celtavian" data-source="post: 6593613" data-attributes="member: 5834"><p>The problem with the majority of attempts to calculate the white room damage don't understand how GWM works in conjunction with archetype and group capabilities. It is nearly impossible to account for every variation of archetypes and groups. That is why I recorded the damage from fights. The GWM in question was doing 150% to 200% of the damage done by the other characters save for the occasional chance to AOE by the wizard and some lucky critting by the paladin, with 70% of it coming from GWM. </p><p></p><p>If the fighter were wandering around on his own, he might occasionally make great use of GWM. If this were the case, this discussion would have never happened. The value of GWM in the group dynamic of D&D play increases its value in a way no other feat or fighting style other than Sharpshooter can match. </p><p></p><p></p><p></p><p></p><p>Sharpshooter is even better. Eliminating ranged and cover penalties limits the enemies defensive options. Attacking from ranged limits the enemies ability to threaten the PC. Due to the new movement rules, it's very easy for an archer to maintain total cover against an enemy while doing full damage. And you get -5/+10. Which designer made Sharpshooter was either not thinking too deeply about the game mechanics or loves archers.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6593613, member: 5834"] The problem with the majority of attempts to calculate the white room damage don't understand how GWM works in conjunction with archetype and group capabilities. It is nearly impossible to account for every variation of archetypes and groups. That is why I recorded the damage from fights. The GWM in question was doing 150% to 200% of the damage done by the other characters save for the occasional chance to AOE by the wizard and some lucky critting by the paladin, with 70% of it coming from GWM. If the fighter were wandering around on his own, he might occasionally make great use of GWM. If this were the case, this discussion would have never happened. The value of GWM in the group dynamic of D&D play increases its value in a way no other feat or fighting style other than Sharpshooter can match. Sharpshooter is even better. Eliminating ranged and cover penalties limits the enemies defensive options. Attacking from ranged limits the enemies ability to threaten the PC. Due to the new movement rules, it's very easy for an archer to maintain total cover against an enemy while doing full damage. And you get -5/+10. Which designer made Sharpshooter was either not thinking too deeply about the game mechanics or loves archers. [/QUOTE]
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