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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="77IM" data-source="post: 6593668" data-attributes="member: 12377"><p>Why wouldn't you want to add to damage dealt? People hit things with their weapons in order to kill those things. Trading-off damage for some other bonus that is not damage is a very tough sell. Sword-and-board in 5e is a VERY effective style, it's just not as "sexy" as laying out the damage with GWM.</p><p></p><p>I think if something needs to be done, I would address this not as a feat, but as a general called-shot rule, aiming for specific body parts, and then make it harder to do with heavy weapons.</p><p></p><p>I think it's very natural for players (especially noobs) to WANT to aim for specific body parts ("I aim for the missing scale on his chest!") and D&D has never supported that well. I think if there were a good rule for it, and it didn't work with heavy weapons or was harder to do with them, that would kill two birds with one stone.</p><p></p><p>First Draft of a called-shot rule (pulled directly out of my butt, just now, so forgive me if this is terrible):</p><p></p><p style="margin-left: 20px"><strong><span style="font-size: 12px">A</span>IMING</strong></p> <p style="margin-left: 20px">You can use an action to aim at a creature, granting benefits to your next attack against that creature. If you have multiple attacks when you take the Attack action, you can give up one attack to get the benefit of aiming on your next attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the creature leaves your sight, or if you attack another creature, your next attack against that creature gains no special benefit. You can't aim at a creature beyond the normal range of a ranged weapon. If you are using a heavy weapon you take a -5 penalty on the attack roll. Your attack may be a spell attack only if the spell is a cantrip, and it must be done as a separate action since cantrips can't be cast as part of the Attack action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Aiming for the vitals.</em></strong> You try to attack a creature's weak spot, or a chink in its armor. Some creatures may have no such weak spot, and for exotic monsters, the DM may require you to make an ability check to notice the weak spot or identify it as such. If your attack hits, it is a critical hit.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Aiming for a body part.</em></strong> You can aim at a specific body part such as a limb or eye. If you hit, you deal normal damage, and the enemy must succeed on a Constitution saving throw (DC = 10 + 1/5 the damage you dealt) or be unable to use that body part. Unless you scored a critical hit, the creature can repeat the save at the end of each of its turns; on a success, it recovers use of the body part. The exact effects of a disabled body part are up to the DM, but as a guideline, a creature can't attack with a disabled limb, has its speed reduced for a disabled leg, can't see with a disabled eye or hear with a disabled ear, has its flying speed reduced for a disabled wing, etc.</p> <p style="margin-left: 20px"></p><p></p><p>The rationale is that you have to give up one of your attacks, so that the next one deals double damage or has a minor and temporary special effect. That's not usually attractive to power-gamers, but I think it would feel perfectly natural to many casual/new players, and it fits the fiction very well (standing your ground and aiming with your bow, or circling in melee looking for that opening...).</p></blockquote><p></p>
[QUOTE="77IM, post: 6593668, member: 12377"] Why wouldn't you want to add to damage dealt? People hit things with their weapons in order to kill those things. Trading-off damage for some other bonus that is not damage is a very tough sell. Sword-and-board in 5e is a VERY effective style, it's just not as "sexy" as laying out the damage with GWM. I think if something needs to be done, I would address this not as a feat, but as a general called-shot rule, aiming for specific body parts, and then make it harder to do with heavy weapons. I think it's very natural for players (especially noobs) to WANT to aim for specific body parts ("I aim for the missing scale on his chest!") and D&D has never supported that well. I think if there were a good rule for it, and it didn't work with heavy weapons or was harder to do with them, that would kill two birds with one stone. First Draft of a called-shot rule (pulled directly out of my butt, just now, so forgive me if this is terrible): [INDENT][b][SIZE=3]A[/SIZE]IMING[/b] You can use an action to aim at a creature, granting benefits to your next attack against that creature. If you have multiple attacks when you take the Attack action, you can give up one attack to get the benefit of aiming on your next attack. If the creature leaves your sight, or if you attack another creature, your next attack against that creature gains no special benefit. You can't aim at a creature beyond the normal range of a ranged weapon. If you are using a heavy weapon you take a -5 penalty on the attack roll. Your attack may be a spell attack only if the spell is a cantrip, and it must be done as a separate action since cantrips can't be cast as part of the Attack action. [b][i]Aiming for the vitals.[/i][/b] You try to attack a creature's weak spot, or a chink in its armor. Some creatures may have no such weak spot, and for exotic monsters, the DM may require you to make an ability check to notice the weak spot or identify it as such. If your attack hits, it is a critical hit. [b][i]Aiming for a body part.[/i][/b] You can aim at a specific body part such as a limb or eye. If you hit, you deal normal damage, and the enemy must succeed on a Constitution saving throw (DC = 10 + 1/5 the damage you dealt) or be unable to use that body part. Unless you scored a critical hit, the creature can repeat the save at the end of each of its turns; on a success, it recovers use of the body part. The exact effects of a disabled body part are up to the DM, but as a guideline, a creature can't attack with a disabled limb, has its speed reduced for a disabled leg, can't see with a disabled eye or hear with a disabled ear, has its flying speed reduced for a disabled wing, etc. [/INDENT] The rationale is that you have to give up one of your attacks, so that the next one deals double damage or has a minor and temporary special effect. That's not usually attractive to power-gamers, but I think it would feel perfectly natural to many casual/new players, and it fits the fiction very well (standing your ground and aiming with your bow, or circling in melee looking for that opening...). [/QUOTE]
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