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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Greg Benage" data-source="post: 6593715" data-attributes="member: 93631"><p>Yeah, I think a lot of the angst (not all, not everyone) comes from disproportionate experience playing at low levels.</p><p></p><p></p><p></p><p>Well, I guess I want them to be the dominant direct-damage-dealing styles, as long as "archery style" doesn't include dual-wielded repeating crossbows.</p><p></p><p></p><p></p><p></p><p></p><p>Take your own advice, here! Look at a F11/R9 with Dueling, no feats and 5d6 sneak attack. I guess make the target's AC really low to make it "fair" for the GWF, say, AC 16. That gives the fighter-rogue 80% to hit and 99% to land a sneak attack. That's good for 45 DPR. The fighter with GWF style and GWM feat will take 4 attacks at base 23.33, with a 55% to hit, good for 51 DPR. Anything with higher than AC 16 for these 20th-level PCs will favor the fighter-rogue.</p><p></p><p>Now give your fighter-rogue Sentinel for the possibility of double sneak attacks and control (and awesome Uncanny Dodge synergy), plus Shield Master (with Athletics Expertise) for bonus-action knockdowns, Alert for combos with Assassinate...and have fun.</p><p></p><p>The point is, if you want to go sword-and-board fighter and match the GWF on damage, you have to look for other sources of damage -- there isn't a feat that will give it you. I think that's appropriate. There also shouldn't be a feat for GWFs that give them +2 AC, make their weapons versatile, and make great weapons more common on the magic item charts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Anecdotal data is a valuable complement to simply crunching numbers. Based on both, I think GWF and SS are perfectly fine, and in fact I think most of the suggestions here to "fix" them unbalance the game in ways that aren't appealing to me. I reserve the right to change my mind as I gain more experience with the game, but for now, I'm happy to let players who want to play focused martial direct-damage dealers actually deal a lot of direct damage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6593715, member: 93631"] Yeah, I think a lot of the angst (not all, not everyone) comes from disproportionate experience playing at low levels. Well, I guess I want them to be the dominant direct-damage-dealing styles, as long as "archery style" doesn't include dual-wielded repeating crossbows. Take your own advice, here! Look at a F11/R9 with Dueling, no feats and 5d6 sneak attack. I guess make the target's AC really low to make it "fair" for the GWF, say, AC 16. That gives the fighter-rogue 80% to hit and 99% to land a sneak attack. That's good for 45 DPR. The fighter with GWF style and GWM feat will take 4 attacks at base 23.33, with a 55% to hit, good for 51 DPR. Anything with higher than AC 16 for these 20th-level PCs will favor the fighter-rogue. Now give your fighter-rogue Sentinel for the possibility of double sneak attacks and control (and awesome Uncanny Dodge synergy), plus Shield Master (with Athletics Expertise) for bonus-action knockdowns, Alert for combos with Assassinate...and have fun. The point is, if you want to go sword-and-board fighter and match the GWF on damage, you have to look for other sources of damage -- there isn't a feat that will give it you. I think that's appropriate. There also shouldn't be a feat for GWFs that give them +2 AC, make their weapons versatile, and make great weapons more common on the magic item charts. ;) Anecdotal data is a valuable complement to simply crunching numbers. Based on both, I think GWF and SS are perfectly fine, and in fact I think most of the suggestions here to "fix" them unbalance the game in ways that aren't appealing to me. I reserve the right to change my mind as I gain more experience with the game, but for now, I'm happy to let players who want to play focused martial direct-damage dealers actually deal a lot of direct damage. ;) [/QUOTE]
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