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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Mouseferatu" data-source="post: 6594368" data-attributes="member: 1288"><p>Because I vehemently dislike the idea of the combat styles all getting the same sort of advantage. They should be more or less equal, but not identical. If GWF is defined by the ability to do more damage, then the others should be defined by something else. Adding damage to them in more or less the same way as GWM does for GWF is, IMO, boring.</p><p></p><p>I feel strongly enough about it, in fact, that I'd rather the styles not be balanced, if it means keeping them distinct. (Not that I think that's a trade-off that must be made; just saying, <em>if</em> I had to, that's the call I'd make.)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6594368, member: 1288"] Because I vehemently dislike the idea of the combat styles all getting the same sort of advantage. They should be more or less equal, but not identical. If GWF is defined by the ability to do more damage, then the others should be defined by something else. Adding damage to them in more or less the same way as GWM does for GWF is, IMO, boring. I feel strongly enough about it, in fact, that I'd rather the styles not be balanced, if it means keeping them distinct. (Not that I think that's a trade-off that must be made; just saying, [I]if[/I] I had to, that's the call I'd make.) [/QUOTE]
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