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Creative solutions to the hypothetical GWF/Sharpshooter issue
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<blockquote data-quote="Mephista" data-source="post: 6595010" data-attributes="member: 6786252"><p>Except that my experience is that monsters you Mark rarely last for subsequent turns. Only with large Big Bads do you last more than one turn, making TWFing more of a niche thing than a default. With average dpr, running Marks with Duelist style and a shield deals more damage and gives you increased AC.</p><p></p><p>Generally, Rangers need to mark a monster on the turn that they plan to hit them. Planning ahead rarely works out. This is kind of important, since running bonus-action marks over the course of the adventuring day is actually an important part of the Ranger's power curve.</p><p></p><p></p><p> Ah, advantage only lasts on the first attack, not all of them. And you're setting up to get that advantage with Cunning Action (which is the bonus action you'd normally use for the off hand attack); flanking to get advantage is an alternative rule, not a default, so being in melee doesn't promise advantage. Doesn't quite work that way. </p><p></p><p> Its generally binary with the Rogue - set up Advantage with Cunning Action, or attack with your off hand. Since the main hand deals more damage due to adding in DEX, advantage is generally better than using off-hand attacks. Only when your party is generating some other form of natural advantage for you outside your turn does it apply.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6595010, member: 6786252"] Except that my experience is that monsters you Mark rarely last for subsequent turns. Only with large Big Bads do you last more than one turn, making TWFing more of a niche thing than a default. With average dpr, running Marks with Duelist style and a shield deals more damage and gives you increased AC. Generally, Rangers need to mark a monster on the turn that they plan to hit them. Planning ahead rarely works out. This is kind of important, since running bonus-action marks over the course of the adventuring day is actually an important part of the Ranger's power curve. Ah, advantage only lasts on the first attack, not all of them. And you're setting up to get that advantage with Cunning Action (which is the bonus action you'd normally use for the off hand attack); flanking to get advantage is an alternative rule, not a default, so being in melee doesn't promise advantage. Doesn't quite work that way. Its generally binary with the Rogue - set up Advantage with Cunning Action, or attack with your off hand. Since the main hand deals more damage due to adding in DEX, advantage is generally better than using off-hand attacks. Only when your party is generating some other form of natural advantage for you outside your turn does it apply. [/QUOTE]
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Creative solutions to the hypothetical GWF/Sharpshooter issue
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