Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Creative Surgery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8978941" data-attributes="member: 6704184"><p>Okay that makes sense</p><p></p><p>Stuff like this is why in my own system, you can push back the worst consequences of something, or spend a resource (anything from calling upon a contact, calling in a favor, trading a literal tangible in-game asset, etc, all of which have specific rules governing them) to keep things moving in a way that doesn't sideline anyone but does respect the consequences of player choices. </p><p></p><p>In this case, you'd simply treat the ranger's trauma, bringing them back into things, but they'd still have lingering trauma which means that if they get hurt again, the trauma track skips the first step straight to the second step of severity. Lingering trauma can't be gotten rid of outside of an extended rest or healing undertaken in a safe haven (which usually involves an extended rest, but doesn't always have to). If it is serious enough, or if they accept greater consequence in exchange for pushing through the immediate consequence, they will have a compllication when they reach their next downtime phase, which cuts into what they can accomplish during what would otherwise be fairly free phase, because they have to take a Recovery Endeavor before they can do anything else, and downtime phases only have so much time in them. </p><p></p><p>Calling in a favor or trading an asset has the cost of that favor or asset being gone now, calling upon a contact means that the contact can't be used for something more proactive later in this job without straining the relationship (which invokes a Manage a Relationship Endeavor during downtime), so there is always a cost, it's just more in the players hands what cost they are willing to pay, and the GM's job to make sure that choice matters, and is fair.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8978941, member: 6704184"] Okay that makes sense Stuff like this is why in my own system, you can push back the worst consequences of something, or spend a resource (anything from calling upon a contact, calling in a favor, trading a literal tangible in-game asset, etc, all of which have specific rules governing them) to keep things moving in a way that doesn't sideline anyone but does respect the consequences of player choices. In this case, you'd simply treat the ranger's trauma, bringing them back into things, but they'd still have lingering trauma which means that if they get hurt again, the trauma track skips the first step straight to the second step of severity. Lingering trauma can't be gotten rid of outside of an extended rest or healing undertaken in a safe haven (which usually involves an extended rest, but doesn't always have to). If it is serious enough, or if they accept greater consequence in exchange for pushing through the immediate consequence, they will have a compllication when they reach their next downtime phase, which cuts into what they can accomplish during what would otherwise be fairly free phase, because they have to take a Recovery Endeavor before they can do anything else, and downtime phases only have so much time in them. Calling in a favor or trading an asset has the cost of that favor or asset being gone now, calling upon a contact means that the contact can't be used for something more proactive later in this job without straining the relationship (which invokes a Manage a Relationship Endeavor during downtime), so there is always a cost, it's just more in the players hands what cost they are willing to pay, and the GM's job to make sure that choice matters, and is fair. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creative Surgery
Top