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<blockquote data-quote="Barendd Nobeard" data-source="post: 226259" data-attributes="member: 960"><p>A lot of the 1st edition modules had traps that were either very lethal or scary but ultimately harmless.</p><p></p><p>Examples: </p><p></p><p>In <strong>S1-Tomb of Horrors</strong>, there was a black portal. It was really a sphere of annihilation, so anyone who touched it was permanently dead. You won't be doing this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You probably want to try something like:</p><p></p><p>In <strong>C2-Ghost Tower of Inverness</strong>, there is a hallway which dead-ended with 5 cubicles--each with a human-size indentation. When a pc steps into a cubicle, metal bands spring out, instantly pinning the pc's hands and ankles. The stone cubicle pivots and anyone watching just sees the pc disappear. All this trap does is move someone to the next room, so it's scary ("what will happen?!"), but non-lethal. And it's all mechanical. </p><p></p><p>The next room is a chessboard. Any pc who stepped into a cubicle is now standing on a starting space which is glowing brightly. The pc must move like the appropriate chess piece, or take very minor damage (in the module, it's 5 points). Whenever a pc takes damage, that square becomes their new starting square. Simple, and the damage could be even small (a 1d2 electrical charge). In the module, the chessboard is several colors. Half the board is gray, but the other ones blue, green, or yellow. This just throws off the obvious pattern ("it's a chess board!") a bit. </p><p></p><p>At the end of the room, is a statue with a hand raised--but is it in greeting or warning? The only way to open a secret compartment in the statue is to grip the hand. No bad effects at all, but players will spend a lot of time discussing what to do, especially if they find the secret compartment but can't open it.</p><p></p><p></p><p>Just three ideas from an old module. Hope this helps!</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 226259, member: 960"] A lot of the 1st edition modules had traps that were either very lethal or scary but ultimately harmless. Examples: In [b]S1-Tomb of Horrors[/b], there was a black portal. It was really a sphere of annihilation, so anyone who touched it was permanently dead. You won't be doing this. ;) You probably want to try something like: In [b]C2-Ghost Tower of Inverness[/b], there is a hallway which dead-ended with 5 cubicles--each with a human-size indentation. When a pc steps into a cubicle, metal bands spring out, instantly pinning the pc's hands and ankles. The stone cubicle pivots and anyone watching just sees the pc disappear. All this trap does is move someone to the next room, so it's scary ("what will happen?!"), but non-lethal. And it's all mechanical. The next room is a chessboard. Any pc who stepped into a cubicle is now standing on a starting space which is glowing brightly. The pc must move like the appropriate chess piece, or take very minor damage (in the module, it's 5 points). Whenever a pc takes damage, that square becomes their new starting square. Simple, and the damage could be even small (a 1d2 electrical charge). In the module, the chessboard is several colors. Half the board is gray, but the other ones blue, green, or yellow. This just throws off the obvious pattern ("it's a chess board!") a bit. At the end of the room, is a statue with a hand raised--but is it in greeting or warning? The only way to open a secret compartment in the statue is to grip the hand. No bad effects at all, but players will spend a lot of time discussing what to do, especially if they find the secret compartment but can't open it. Just three ideas from an old module. Hope this helps! [/QUOTE]
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