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<blockquote data-quote="Xarlen" data-source="post: 226266" data-attributes="member: 1060"><p>All right.</p><p></p><p>Hazard traps. A pressure plate releases caltrops from hidden places in the ceiling. This is especially good when they're crawling in the darkness. For greater effect, add Incorperal or flying creatures.</p><p></p><p>Big People Trap: This trap used by Kobolds (But usable by any short race) has a blade that runs on two grooves, down a short hallway. Its hight is about 4' high. When set, elastic bands pull it back, and fire. It's easier for short characters to dodge, harder the bigger you are.</p><p></p><p>Surface Dweller trap: This is incase you have a problem with humans. Set into the ceiling of a low ceilinged tunnel is a hole cut in the roof. In this hole is lots of oil, stored by a sealed canvas, and painted to look like the rest of the ceiling. When someone passes under it with a torch, the torch lights the oiled canvas, and thus ignithing the oil above their head, sening a rain of flaming liquid down ontop of them.</p><p></p><p>Green Slime Jets. Need I say more?</p><p></p><p>Murder holes. Easy, simple, very nasty.</p><p></p><p>Animated Dead traps. Just little closets, pits, trap doors, etc, that if opened, an animated skeleton pops out and attacks whoever's there. Since you can easily fold up a skeleton, they can fit in tight places, like chests.</p><p></p><p>Here's a trick I played on my players: Animated mice skeletons. Tie a caltrop onto their back. Poison if neccessary. Their command, run under anyone's feet. They have a touch attack of +6, due to their size. They're turned and destroyed easily. This could be used by putting movable slats along the bottom of the walls, and freeing the mice, or grooves in stairs.</p><p></p><p>Another skeleton trick: Firetrap on their shut skull. Order them to charge intruders and open their mouth when they get close. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Very mean when you use animal skeletons, for that matter.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 226266, member: 1060"] All right. Hazard traps. A pressure plate releases caltrops from hidden places in the ceiling. This is especially good when they're crawling in the darkness. For greater effect, add Incorperal or flying creatures. Big People Trap: This trap used by Kobolds (But usable by any short race) has a blade that runs on two grooves, down a short hallway. Its hight is about 4' high. When set, elastic bands pull it back, and fire. It's easier for short characters to dodge, harder the bigger you are. Surface Dweller trap: This is incase you have a problem with humans. Set into the ceiling of a low ceilinged tunnel is a hole cut in the roof. In this hole is lots of oil, stored by a sealed canvas, and painted to look like the rest of the ceiling. When someone passes under it with a torch, the torch lights the oiled canvas, and thus ignithing the oil above their head, sening a rain of flaming liquid down ontop of them. Green Slime Jets. Need I say more? Murder holes. Easy, simple, very nasty. Animated Dead traps. Just little closets, pits, trap doors, etc, that if opened, an animated skeleton pops out and attacks whoever's there. Since you can easily fold up a skeleton, they can fit in tight places, like chests. Here's a trick I played on my players: Animated mice skeletons. Tie a caltrop onto their back. Poison if neccessary. Their command, run under anyone's feet. They have a touch attack of +6, due to their size. They're turned and destroyed easily. This could be used by putting movable slats along the bottom of the walls, and freeing the mice, or grooves in stairs. Another skeleton trick: Firetrap on their shut skull. Order them to charge intruders and open their mouth when they get close. :) Very mean when you use animal skeletons, for that matter. [/QUOTE]
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