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Creative use of Powers fluff
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<blockquote data-quote="Dm_from_Brazil" data-source="post: 4145637" data-attributes="member: 55084"><p>Someone else noticed that the 4E Powers (Exploits, Spells, Prayers) can be seen as "Fluff covers" to "Crunch level-based maths"? That is, the presentation of a given power has no real importance (to game balance) - that all that means, in pure game terms is the powers "mathematical" effects (damage, conditions, duration etc)? </p><p></p><p>I could take Kathra´s (the D&D Experience Dwarf Fighter) Exploits - Cleave, Tide of Iron, Passing Attack and Brute Strike, and change them to the liking of Rastan, my human barbarian character (ok, so I´m using zoroaster100 “Regdar” Human Fighter as base – see it at <a href="http://www.enworld.org/showthread.php?t=222144" target="_blank">http://www.enworld.org/showthread.php?t=222144</a> ) :</p><p></p><p>Rastan Barbaric Fighter Exploits</p><p></p><p>At-Will Powers</p><p></p><p>Sword´n Fist Fighter Attack 1</p><p>You hit one enemy with your weapon, then smash a fist into another.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage.</p><p></p><p>Foot Stomp Fighter Attack 1</p><p>After each mighty swing, you bring your boot to the enemy chest, and use it to push it back.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.</p><p></p><p> </p><p>Encounter Power</p><p>Hack´n Slash Fighter Attack 1</p><p>You strike at one foe and follow through into a second strike against a second foe.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Primary Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage, and you can shift 1 square.</p><p>Make a secondary attack.</p><p>Secondary Target: One creature other than the</p><p>primary target</p><p>Secondary Attack: +9 vs. AC</p><p>Hit: 1d8+4 damage.</p><p></p><p>Daily Power</p><p>Combo Fighter Attack 1</p><p>You shatter armor and bone with a combined series of blows.</p><p>Daily ✦ Martial, Reliable, Weapon</p><p>Reliable: If you miss with this power, you do not</p><p>expend its use.</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 3d8+4 damage.</p><p>__________________________________________</p><p></p><p>As you see, I changed names and "fluff", but the "maths" (rolls, damage, targets) keep the same. This is what I mean by "Creative use of Powers fluff" - one can play with the description/narrative side of a power, to make it more to a campaign´s liking (i.e. If you thing "Split the Tree - 2 arrows separate mid-air" is stupid, change it´s fluff! Maybe Riardon the Ranger "fires two arrows in a fast sequence"...) .</p><p></p><p>Ok, so one could do this in 3E (and is nothing new - HERO lives and dies by this mechanic), but 4E makes it really simple - and a excellent way of customizing a character!</p></blockquote><p></p>
[QUOTE="Dm_from_Brazil, post: 4145637, member: 55084"] Someone else noticed that the 4E Powers (Exploits, Spells, Prayers) can be seen as "Fluff covers" to "Crunch level-based maths"? That is, the presentation of a given power has no real importance (to game balance) - that all that means, in pure game terms is the powers "mathematical" effects (damage, conditions, duration etc)? I could take Kathra´s (the D&D Experience Dwarf Fighter) Exploits - Cleave, Tide of Iron, Passing Attack and Brute Strike, and change them to the liking of Rastan, my human barbarian character (ok, so I´m using zoroaster100 “Regdar” Human Fighter as base – see it at [URL=http://www.enworld.org/showthread.php?t=222144]http://www.enworld.org/showthread.php?t=222144[/URL] ) : Rastan Barbaric Fighter Exploits At-Will Powers Sword´n Fist Fighter Attack 1 You hit one enemy with your weapon, then smash a fist into another. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and an enemy adjacent to the target takes 4 damage. Foot Stomp Fighter Attack 1 After each mighty swing, you bring your boot to the enemy chest, and use it to push it back. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. Encounter Power Hack´n Slash Fighter Attack 1 You strike at one foe and follow through into a second strike against a second foe. Encounter ✦ Martial, Weapon Standard Action Melee weapon Primary Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage, and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: +9 vs. AC Hit: 1d8+4 damage. Daily Power Combo Fighter Attack 1 You shatter armor and bone with a combined series of blows. Daily ✦ Martial, Reliable, Weapon Reliable: If you miss with this power, you do not expend its use. Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 3d8+4 damage. __________________________________________ As you see, I changed names and "fluff", but the "maths" (rolls, damage, targets) keep the same. This is what I mean by "Creative use of Powers fluff" - one can play with the description/narrative side of a power, to make it more to a campaign´s liking (i.e. If you thing "Split the Tree - 2 arrows separate mid-air" is stupid, change it´s fluff! Maybe Riardon the Ranger "fires two arrows in a fast sequence"...) . Ok, so one could do this in 3E (and is nothing new - HERO lives and dies by this mechanic), but 4E makes it really simple - and a excellent way of customizing a character! [/QUOTE]
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