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General Tabletop Discussion
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Creative Uses for 1e Spells
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<blockquote data-quote="Greenfield" data-source="post: 6037008" data-attributes="member: 6669384"><p>Well, thinking of Cantrips: In 2e they came up with the generic "<em>Cantrip</em>" as a spell, which eventually became <em>Prestodigitation</em> in 3.*.</p><p></p><p>Both of these have a disclaimer that says they really can't do anything at all. That disclaimer is the one that says they can't duplicate the effects of any other spell. So long as <em>Wish, Miracle</em> and <em>Limited Wish</em> exist, there is nothing at all that isn't covered by one or more of them.</p><p></p><p>That being said: Using the <em>Change</em> cantrip was fun for things like "Transmute Locks to Bagels". So much easier than <em>Knock</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then there was a weather controlling spell called <em>Cloudburst</em>. If you consider just how much water comes down in the area of that spell, to produce an inch of rain in a minute (1 round), it should be renamed <em>Flash Flood</em>. In the right terrain, casting that up slope of an enemy encampment can be devastating.</p><p></p><p>By the same token, <em>Create Water</em> produced volumes measured in cubic feet, had a range, and didn't require a container. One cubic yard (27 cubic feet) of water weighs a shade less than a ton, and can be dropped on people from a considerable height.</p><p></p><p>And yes, <em>Polymorph</em> <em>Self </em>was incredible. I recall a tournament at a convention in which we had a Potion of <em>Polymorph</em>. As written, the person who consumed it could change form every round for the entire duration. It was insane. (Going through a tower held by the enemy, my Magic User riding on the back of the Monk, who was a Rhinocerus at the time. We entered a room that turned out to be filled with guards, and we were supposed to stop and fight them. We had surprisehowever, so the scene went something like this...</p><p></p><p>DM: You surprised them. What do you do?</p><p>Me: We charge across the room and through the door on the other side.</p><p>DM: That door is closed and locked. Who's opening it and how?</p><p>Me: I didn't say we were checking or opening the door, I said we were going <em>through</em> it. I'm on a rhinocerus. We can do this.</p><p></p><p>The DM didn't forgive us for that one, but the hilarity at the table made it totally worth it.</p><p></p><p>Other odd rules from 1e: Alignment Tongue. It seems that they write in this thing where people/creatures of different races and/or cultures could still communicate if they were of the same alignment. Surprised a few DMs with that one as well. (In fact, I surprised that same DM with it. The rhino wasn't the only thing he didn't forgive us for.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6037008, member: 6669384"] Well, thinking of Cantrips: In 2e they came up with the generic "[I]Cantrip[/I]" as a spell, which eventually became [I]Prestodigitation[/I] in 3.*. Both of these have a disclaimer that says they really can't do anything at all. That disclaimer is the one that says they can't duplicate the effects of any other spell. So long as [I]Wish, Miracle[/I] and [I]Limited Wish[/I] exist, there is nothing at all that isn't covered by one or more of them. That being said: Using the [I]Change[/I] cantrip was fun for things like "Transmute Locks to Bagels". So much easier than [I]Knock[/I]. :) Then there was a weather controlling spell called [I]Cloudburst[/I]. If you consider just how much water comes down in the area of that spell, to produce an inch of rain in a minute (1 round), it should be renamed [I]Flash Flood[/I]. In the right terrain, casting that up slope of an enemy encampment can be devastating. By the same token, [I]Create Water[/I] produced volumes measured in cubic feet, had a range, and didn't require a container. One cubic yard (27 cubic feet) of water weighs a shade less than a ton, and can be dropped on people from a considerable height. And yes, [I]Polymorph[/I] [I]Self [/I]was incredible. I recall a tournament at a convention in which we had a Potion of [I]Polymorph[/I]. As written, the person who consumed it could change form every round for the entire duration. It was insane. (Going through a tower held by the enemy, my Magic User riding on the back of the Monk, who was a Rhinocerus at the time. We entered a room that turned out to be filled with guards, and we were supposed to stop and fight them. We had surprisehowever, so the scene went something like this... DM: You surprised them. What do you do? Me: We charge across the room and through the door on the other side. DM: That door is closed and locked. Who's opening it and how? Me: I didn't say we were checking or opening the door, I said we were going [I]through[/I] it. I'm on a rhinocerus. We can do this. The DM didn't forgive us for that one, but the hilarity at the table made it totally worth it. Other odd rules from 1e: Alignment Tongue. It seems that they write in this thing where people/creatures of different races and/or cultures could still communicate if they were of the same alignment. Surprised a few DMs with that one as well. (In fact, I surprised that same DM with it. The rhino wasn't the only thing he didn't forgive us for.) [/QUOTE]
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