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General Tabletop Discussion
*Pathfinder & Starfinder
Creative uses for Illusion ("Image") spells
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<blockquote data-quote="Pielorinho" data-source="post: 3494688" data-attributes="member: 259"><p>My favorite villain from my teenaged DMing days was a paranoid duergar illusionist who used all sorts of misdirection and illusions.</p><p></p><p>For example: he made very carefully hidden pressure-plates on the floor of his room, then placed clumsily-hidden false pressure plates between them. PCs saw the false plates, easily avoided them, thereby stepping on the real plates. Trap sprung!</p><p></p><p>In a series of labyrinthine tunnels, he drew a small chalk mark at each intersection on one passage. PCs spotted and followed these marks, right to a trapped room.</p><p></p><p>A thin, tightly-stretched piece of parchment held apart the trap mechanism in another room. It was covered with a programmed illusion of a damsel in distress, crying to be freed. When the PCs approached the illusion, it transformed into a slavering werewolf. THe PCs attached, of course, ripping the parchment and setting off the trap.</p><p></p><p>The final room had a bottomless pit, and a passage around either side. The apparent passage had a 20' gap in it, of which the last 10' was covered by an illusion, enticing PCs to leap over the first 10' in order to make it across. The real passage was hidden by an illusory wall.</p><p></p><p>Many of these could be adapted on the fly for PCs.</p><p></p><p>What about these for stalling illusions?</p><p>-THE COYOTE EFFECT: When a passageway turns, create an illusion against the wall of the passageway continuing (and, if your DM is friendly, yourselves retreating into the distance). The enemies will only see the illusion from one angle, so any <em>trompe l'oeil</em> effect should work. Splat!</p><p>-BLADE BARRIER: I think you can no longer make horizontally spinning blades, but virtually no monsters should be confident that this is true. Make them big and deadly enough, and the enemies might hold back.</p><p>-YOURSELF HOLDING SOMETHING REALLY EXPLOSIVE: Shout, "You SOBs better prepare a raise dead tomorrow!" and cast an illusion of yourself holding a keg of gunpowder (or any equivalent of it in your setting). The illusion should run toward the enemy if you can do that, or if not, should stand in place waiting and leering.</p><p>-YOUR CHARRED CORPSE: Begin the illusion while the enemy is out of side, with a sound effect of a scream and an explosion. When they come into view, they should find blasted rocks and a burnt corpse, with no sign of where the damage came from. Use this one only in a place where the enemy might believe there was a trap that you discharged.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3494688, member: 259"] My favorite villain from my teenaged DMing days was a paranoid duergar illusionist who used all sorts of misdirection and illusions. For example: he made very carefully hidden pressure-plates on the floor of his room, then placed clumsily-hidden false pressure plates between them. PCs saw the false plates, easily avoided them, thereby stepping on the real plates. Trap sprung! In a series of labyrinthine tunnels, he drew a small chalk mark at each intersection on one passage. PCs spotted and followed these marks, right to a trapped room. A thin, tightly-stretched piece of parchment held apart the trap mechanism in another room. It was covered with a programmed illusion of a damsel in distress, crying to be freed. When the PCs approached the illusion, it transformed into a slavering werewolf. THe PCs attached, of course, ripping the parchment and setting off the trap. The final room had a bottomless pit, and a passage around either side. The apparent passage had a 20' gap in it, of which the last 10' was covered by an illusion, enticing PCs to leap over the first 10' in order to make it across. The real passage was hidden by an illusory wall. Many of these could be adapted on the fly for PCs. What about these for stalling illusions? -THE COYOTE EFFECT: When a passageway turns, create an illusion against the wall of the passageway continuing (and, if your DM is friendly, yourselves retreating into the distance). The enemies will only see the illusion from one angle, so any [i]trompe l'oeil[/i] effect should work. Splat! -BLADE BARRIER: I think you can no longer make horizontally spinning blades, but virtually no monsters should be confident that this is true. Make them big and deadly enough, and the enemies might hold back. -YOURSELF HOLDING SOMETHING REALLY EXPLOSIVE: Shout, "You SOBs better prepare a raise dead tomorrow!" and cast an illusion of yourself holding a keg of gunpowder (or any equivalent of it in your setting). The illusion should run toward the enemy if you can do that, or if not, should stand in place waiting and leering. -YOUR CHARRED CORPSE: Begin the illusion while the enemy is out of side, with a sound effect of a scream and an explosion. When they come into view, they should find blasted rocks and a burnt corpse, with no sign of where the damage came from. Use this one only in a place where the enemy might believe there was a trap that you discharged. Daniel [/QUOTE]
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Creative uses for Illusion ("Image") spells
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