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General Tabletop Discussion
*Dungeons & Dragons
Creative uses of Thaumaturgy, Druidcraft and Elementalism?
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<blockquote data-quote="jgsugden" data-source="post: 9650763" data-attributes="member: 2629"><p>Elementalism - Beckon Air is essentially a clumsy mage hand. Beckon earth is a way to write a message at a distance. Beckon Fire can be used to light up oil or other flamables (but so can 8 other cantrips). Beckon water can keep you alive when you need water. Sculpt Element can be used as a solid minor illusion (limited to 1 foot) ... but it can also be used creatively. For example, if I have a torch and then force the fire to wrap itself around a piece of wooden furniture and stay that way .... poof.</p><p></p><p>Druidcraft - Weather Sense - this can be very important information during a war, but it is mostly hard to use. Bloom can theoretically be used to accelerate harvesting of food by shortening the time it takes to where we can fertilize a flower. Fire Play can be a mass blindness spell when torches are the light source. Sensory Effect can be as flash of a minor illusion or used to throw off low intelligence creatures, such as giving wolves a false scent to chase.</p><p></p><p>Thaumaturgy - Altered Eyes can be useful to hide 420 related situations - or to create a false impression of the presence of stronger magics. Booming voice gives you advantage on intimidation checks where you want to be loud and can make you heard at greater distances. Fire play is mostly more performance art ... but a DM might allow you diming a light to reduce the area it lights up ... which could effectively be a darkness spell. Invisible Hand allows you to open doors at a distance, which is useful to avoid traps. Phantom sound can be used to distract or mislead. Tremors can be yet another way to create discomfort - but I allowed one practical use as it made sense to me, even if not specified under the rules: It 'blinded' Tremorsense within the area similar to how magical darkness blocks normal sight. On the other hand, if you can lean up against that ground at just the right angle for a few castings of this spell it can also inspire a nice amount of prayers. IYKYK.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9650763, member: 2629"] Elementalism - Beckon Air is essentially a clumsy mage hand. Beckon earth is a way to write a message at a distance. Beckon Fire can be used to light up oil or other flamables (but so can 8 other cantrips). Beckon water can keep you alive when you need water. Sculpt Element can be used as a solid minor illusion (limited to 1 foot) ... but it can also be used creatively. For example, if I have a torch and then force the fire to wrap itself around a piece of wooden furniture and stay that way .... poof. Druidcraft - Weather Sense - this can be very important information during a war, but it is mostly hard to use. Bloom can theoretically be used to accelerate harvesting of food by shortening the time it takes to where we can fertilize a flower. Fire Play can be a mass blindness spell when torches are the light source. Sensory Effect can be as flash of a minor illusion or used to throw off low intelligence creatures, such as giving wolves a false scent to chase. Thaumaturgy - Altered Eyes can be useful to hide 420 related situations - or to create a false impression of the presence of stronger magics. Booming voice gives you advantage on intimidation checks where you want to be loud and can make you heard at greater distances. Fire play is mostly more performance art ... but a DM might allow you diming a light to reduce the area it lights up ... which could effectively be a darkness spell. Invisible Hand allows you to open doors at a distance, which is useful to avoid traps. Phantom sound can be used to distract or mislead. Tremors can be yet another way to create discomfort - but I allowed one practical use as it made sense to me, even if not specified under the rules: It 'blinded' Tremorsense within the area similar to how magical darkness blocks normal sight. On the other hand, if you can lean up against that ground at just the right angle for a few castings of this spell it can also inspire a nice amount of prayers. IYKYK. [/QUOTE]
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Creative uses of Thaumaturgy, Druidcraft and Elementalism?
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