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Creative ways to use spells
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<blockquote data-quote="iserith" data-source="post: 6735709" data-attributes="member: 97077"><p>In D&D, you can typically try anything. How it turns out is up to your DM. The important thing to do as a player in my view is to make your goal and approach clear, then let the DM decide while recognizing that one DM may not rule the same as another.</p><p></p><p></p><p></p><p>The goal here appears to be to inflict damage on an enemy. The approach is to use <em>telekinesis</em> on broken glass to do it. I would say "Yes." The enemy needs to make a Dexterity saving throw or take 3d6 piercing damage.</p><p></p><p></p><p></p><p>The goal here appears to either stop ongoing damage due to bleeding or to kill a parasite (or the like). The approach is to use a fire spell and <em>ray of frost</em>, respectively. I would say "Yes." </p><p></p><p>In the first case, there is a trade-off: Take some fire damage now so that you take less ongoing damage than if you did nothing (or did nothing but hope to make a saving throw round after round, if that's the case). If the spellcaster wanted to <em>minimize</em> the fire damage, this might be a good time to ask for a Wisdom (Medicine) check to see how it turns out. Success on the check might mean that minimal damage is inflicted and the wound is sealed. Failure might mean that minimal damage is inflicted and the wound is somewhat sealed, providing advantage on the bleeder's next saving throw instead of staunching the flow outright.</p><p></p><p>In the case of freezing worms, it depends on the exact context like the size of the worm and how they are attached to the character, but if there is a risk here, it's in accidentally wounding the character while trying to deal with the worms. This seems easily adjudicated with an attack roll. Success might mean hitting the worms and inflicting no damage to the character. Failure could mean hitting both the worms and the character and they split whatever damage is rolled.</p><p></p><p></p><p></p><p>The goal here appears to be to make it easier or faster (or both) to clear away brush. The approach is to freeze the plants with a <em>ray of frost</em> to make them brittle. I would say "Yes." If there is any uncertainty here, it is in whether or not you save time by doing this. As such, an Intelligence (Nature) check seems appropriate to decide whether you do or do not save time with this approach.</p></blockquote><p></p>
[QUOTE="iserith, post: 6735709, member: 97077"] In D&D, you can typically try anything. How it turns out is up to your DM. The important thing to do as a player in my view is to make your goal and approach clear, then let the DM decide while recognizing that one DM may not rule the same as another. The goal here appears to be to inflict damage on an enemy. The approach is to use [I]telekinesis[/I] on broken glass to do it. I would say "Yes." The enemy needs to make a Dexterity saving throw or take 3d6 piercing damage. The goal here appears to either stop ongoing damage due to bleeding or to kill a parasite (or the like). The approach is to use a fire spell and [I]ray of frost[/I], respectively. I would say "Yes." In the first case, there is a trade-off: Take some fire damage now so that you take less ongoing damage than if you did nothing (or did nothing but hope to make a saving throw round after round, if that's the case). If the spellcaster wanted to [I]minimize[/I] the fire damage, this might be a good time to ask for a Wisdom (Medicine) check to see how it turns out. Success on the check might mean that minimal damage is inflicted and the wound is sealed. Failure might mean that minimal damage is inflicted and the wound is somewhat sealed, providing advantage on the bleeder's next saving throw instead of staunching the flow outright. In the case of freezing worms, it depends on the exact context like the size of the worm and how they are attached to the character, but if there is a risk here, it's in accidentally wounding the character while trying to deal with the worms. This seems easily adjudicated with an attack roll. Success might mean hitting the worms and inflicting no damage to the character. Failure could mean hitting both the worms and the character and they split whatever damage is rolled. The goal here appears to be to make it easier or faster (or both) to clear away brush. The approach is to freeze the plants with a [I]ray of frost[/I] to make them brittle. I would say "Yes." If there is any uncertainty here, it is in whether or not you save time by doing this. As such, an Intelligence (Nature) check seems appropriate to decide whether you do or do not save time with this approach. [/QUOTE]
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