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General Tabletop Discussion
*TTRPGs General
Creativity of gamers vs. non-gamers
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<blockquote data-quote="MarauderX" data-source="post: 1087104" data-attributes="member: 9990"><p>I think players get stuck in a rut, mostly due to restrictions created by the rules. Some things that I like to hear, ever since OD&D:</p><p>"I run and go to tackle him to the ground"</p><p>"I try to hack his hand off"</p><p>"I pick him up off the ground"</p><p>"I grab his weapon and I want to wrestle it out of his hands"</p><p>"I toss the beer in my tankard at his face"</p><p></p><p>I think a lot of gamers copy what they have seen before them, and if something 'creative' doesn't work, they don't use it. I know DMs tend to squash tricky attempts that aren't written in the rules by making the player roll 3, 4, 5 more checks than if they just attacked, so as a player why would you risk the extra chances of something going wrong? Besides, when has knocking your foe to the ground not solved a situation?</p><p></p><p>As far as plots, it may just have to do with the experience of the DM, but it could be that the DM doesn't want to handle anything complicated so he won't throw in plot hooks or have any tangents for the players to resolve. For situations where players are creative I like to give bonuses like crazy even if a plot line may get screwed up. Once the other players get the hint that they can do new things, they will try it too.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1087104, member: 9990"] I think players get stuck in a rut, mostly due to restrictions created by the rules. Some things that I like to hear, ever since OD&D: "I run and go to tackle him to the ground" "I try to hack his hand off" "I pick him up off the ground" "I grab his weapon and I want to wrestle it out of his hands" "I toss the beer in my tankard at his face" I think a lot of gamers copy what they have seen before them, and if something 'creative' doesn't work, they don't use it. I know DMs tend to squash tricky attempts that aren't written in the rules by making the player roll 3, 4, 5 more checks than if they just attacked, so as a player why would you risk the extra chances of something going wrong? Besides, when has knocking your foe to the ground not solved a situation? As far as plots, it may just have to do with the experience of the DM, but it could be that the DM doesn't want to handle anything complicated so he won't throw in plot hooks or have any tangents for the players to resolve. For situations where players are creative I like to give bonuses like crazy even if a plot line may get screwed up. Once the other players get the hint that they can do new things, they will try it too. [/QUOTE]
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