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General Tabletop Discussion
*TTRPGs General
Creativity of gamers vs. non-gamers
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<blockquote data-quote="WayneLigon" data-source="post: 1088173" data-attributes="member: 3649"><p>I'd say that yes, in general, gaming attracts the more creative people. Those who are not consistantly creative on some level usually wander away to find another hobby sooner or later. </p><p></p><p>However, you could say that theater, music, writing and other similar pursuits attract creative people as well. In general that would be true but not all of them are on the same level, obviously. </p><p></p><p>There are bad actors, terrible playwrights, and awful musicians. Usually that lack of talent will drive them from the profession and they will find employment elsewhere. But some will manage to find That Niche. The dinner theater, the hotel lounge singer, a writer for someone's web site or newsletter... they are working in a creative field, they're just bad at it, but somewhere they've managed to find that one particular thing where either it doesn't matter if they're bad, or it's a position no-one else wants.</p><p></p><p>Same with some gamers. Usually the uncreative ones (which more often than not really equates to 'the lazy ones') will drift off but some find That Niche, the place that allows them to remain within the hobby.</p><p></p><p>Also, I think that the label of gaming as a 'creative person's' hobby is justified but it's also a hobby that is not for the lazy. And that's where and why we lose a lot of people. Most people may or may not be just as creative as Joe Average Gamer but try to show them a game that has more than one page of rules and their eyes glaze over and they go back to watching TV at night. They don't want to/are incapable of putting forth the sheer effort required to be good at this hobby.</p><p></p><p>I will say that over the years I've seen a drop in the level of sheer energy and creativity from players as an average, but that's because gaming as a hobby now attracts a broader range (thus, more towards average) than it did when I started. When I started playing, almost all gamers were (1) college students or (2) converted wargamers. Right there you had a group that was motivated to do well, was used to reading pages and pages of material, digesting it, remembering it, and being tested (in some way) on it constantly. The majors represented were (1) computer science, (2) pre-law, (3) engineering, (4) and math, with the odd science major here and there. That was it.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1088173, member: 3649"] I'd say that yes, in general, gaming attracts the more creative people. Those who are not consistantly creative on some level usually wander away to find another hobby sooner or later. However, you could say that theater, music, writing and other similar pursuits attract creative people as well. In general that would be true but not all of them are on the same level, obviously. There are bad actors, terrible playwrights, and awful musicians. Usually that lack of talent will drive them from the profession and they will find employment elsewhere. But some will manage to find That Niche. The dinner theater, the hotel lounge singer, a writer for someone's web site or newsletter... they are working in a creative field, they're just bad at it, but somewhere they've managed to find that one particular thing where either it doesn't matter if they're bad, or it's a position no-one else wants. Same with some gamers. Usually the uncreative ones (which more often than not really equates to 'the lazy ones') will drift off but some find That Niche, the place that allows them to remain within the hobby. Also, I think that the label of gaming as a 'creative person's' hobby is justified but it's also a hobby that is not for the lazy. And that's where and why we lose a lot of people. Most people may or may not be just as creative as Joe Average Gamer but try to show them a game that has more than one page of rules and their eyes glaze over and they go back to watching TV at night. They don't want to/are incapable of putting forth the sheer effort required to be good at this hobby. I will say that over the years I've seen a drop in the level of sheer energy and creativity from players as an average, but that's because gaming as a hobby now attracts a broader range (thus, more towards average) than it did when I started. When I started playing, almost all gamers were (1) college students or (2) converted wargamers. Right there you had a group that was motivated to do well, was used to reading pages and pages of material, digesting it, remembering it, and being tested (in some way) on it constantly. The majors represented were (1) computer science, (2) pre-law, (3) engineering, (4) and math, with the odd science major here and there. That was it. [/QUOTE]
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