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<blockquote data-quote="Swedish Chef" data-source="post: 5199693" data-attributes="member: 27141"><p>You know, from a DM point of view, having "consistency" from one campaign to another certainly makes it easier to plan out a campaign.</p><p></p><p>For example, in my group, I have the following players:</p><p></p><p>J - no matter what he plays, and it's usually a thief or fighter type, he always maxes out his fighting prowess and his move silently.</p><p></p><p>G - usually a spell caster of some sort, with fire based spells as the focus.</p><p></p><p>V - some variation of Drizzt. Lately it's been a female variant, and usually elf (but only once drow). Always quiet and brooding with some dark secret.</p><p></p><p>D - relative new player (compared to the others), who loves to tweak the hell out of whatever character he plays. Checks out these boards and others for optimal design.</p><p></p><p>C - son of V, always wants to play something "cool", loosely based off whatever video game he's currently interested in. Sadly, he's usually playing Call of Duty type games! Not exactly ideal for high fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>J - daughter of V - plays something loosely based off of whatever anime she's currently following, and like her brother, is usually annoyed when the game doesn't really suit an anime archtype.</p><p></p><p>None the less, when I'm starting up a campaign, I take this all into account and try to plan as best as I can around the above information. And, since the four original members (myself, and the first three listed) have been gaming together nigh on 20 years now, I think we're doing okay.</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 5199693, member: 27141"] You know, from a DM point of view, having "consistency" from one campaign to another certainly makes it easier to plan out a campaign. For example, in my group, I have the following players: J - no matter what he plays, and it's usually a thief or fighter type, he always maxes out his fighting prowess and his move silently. G - usually a spell caster of some sort, with fire based spells as the focus. V - some variation of Drizzt. Lately it's been a female variant, and usually elf (but only once drow). Always quiet and brooding with some dark secret. D - relative new player (compared to the others), who loves to tweak the hell out of whatever character he plays. Checks out these boards and others for optimal design. C - son of V, always wants to play something "cool", loosely based off whatever video game he's currently interested in. Sadly, he's usually playing Call of Duty type games! Not exactly ideal for high fantasy. ;) J - daughter of V - plays something loosely based off of whatever anime she's currently following, and like her brother, is usually annoyed when the game doesn't really suit an anime archtype. None the less, when I'm starting up a campaign, I take this all into account and try to plan as best as I can around the above information. And, since the four original members (myself, and the first three listed) have been gaming together nigh on 20 years now, I think we're doing okay. [/QUOTE]
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