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General Tabletop Discussion
*TTRPGs General
Creativity vs Imagination: At what point is it no longer "role playing"?
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<blockquote data-quote="Hussar" data-source="post: 4750022" data-attributes="member: 22779"><p>Well said. Have some XP.</p><p></p><p>I can't remember who it was around here who had a sig that read something to the effect of: The rules provide the direction for my character, I provide the script.</p><p></p><p>To me, this is the best way to view any RPG. The mechanics are certainly going to act as a constraint on your creativity. And that's a good thing. Unconstrained creativity is meaningless gibberish - it's chaos. You have to have a framework in order to interact with the other players. Without a framework, without a common ground and common assumptions between everyone playing the game, you cannot possibly go forward in any meaningful way.</p><p></p><p>Heck, taking it all the way back to Cops and Robbers as children, we still all understood that you couldn't shoot around corners, you couldn't declare that you were invisible, and, try as you might, no one could fly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rule frameworks provide a common language for all the players at the table. Roleplaying allows us to take the framework and construct meaningful interactions between the players. You need both of them for a role playing game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4750022, member: 22779"] Well said. Have some XP. I can't remember who it was around here who had a sig that read something to the effect of: The rules provide the direction for my character, I provide the script. To me, this is the best way to view any RPG. The mechanics are certainly going to act as a constraint on your creativity. And that's a good thing. Unconstrained creativity is meaningless gibberish - it's chaos. You have to have a framework in order to interact with the other players. Without a framework, without a common ground and common assumptions between everyone playing the game, you cannot possibly go forward in any meaningful way. Heck, taking it all the way back to Cops and Robbers as children, we still all understood that you couldn't shoot around corners, you couldn't declare that you were invisible, and, try as you might, no one could fly. :) Rule frameworks provide a common language for all the players at the table. Roleplaying allows us to take the framework and construct meaningful interactions between the players. You need both of them for a role playing game. [/QUOTE]
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