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<blockquote data-quote="bloodtide" data-source="post: 8919441" data-attributes="member: 6684958"><p>So the basic question is: What are your house rules for Player Creativity?</p><p></p><p>So this came in related to the new D&D movie trailer. In a scene the Red Wizard casts a Floating Hand spell at the heroes. One of the heroes casts Earthen Grasp and that hand rushed over to block the Floating Hand. It's a fine bit of CGI and in a generic fantasy movie it's just fine. Though really most movies just alter reality to do whatever they want on a whim anyway. Though a D&D movie is a bit different, as someone is looking in the D&D books for people, places and things. Though we know the movie makers utterly don't care about the D&D rules. They glance at a page and think a 'floating hand of energy' looks and sounds cool....then toss the book away and do whatever they want.</p><p></p><p>So this is fine for a movie. When you play the game of D&D you do, in a general sense, have to follow the rules. It's kind of the point of even playing a game with rules. Though as an Old School gamer, I'm right at the start of the line that says "the scribbles in the books are suggestions". A DM can do whatever they wish, though I have a hard limit on what players can do. It's not really a game if players can just alter reality at will.</p><p></p><p>Though I do love it when players get creative: When the players use things in the game world reality to accomplish some goal. I clever idea, trick or something like that. Though my hard limit must have things make sense in the game world and the relative power level. Like I would nearly never allow a mundane item, like a hand mirror, to deflect the spell lightning bolt. Or use Mage Hand to "wrestle" with another using the spell Telekinesis. Or the D&D movie example: 2nd level Earthen Grasp can stop 5th level Grasping Hand.</p><p></p><p>Though some posters disagreed. They commented that such a thing was just fine in their game. They might do such things often or do an "once in a while" allowance, that I guess they would do over and over and over again. </p><p></p><p>Hence this thread. How far do you go for Player Creativeness? Do you allow them to get away with near anything? If you have a limit, what is it? Do you just let the players have the effect of just casting a wish spell effect? Do you allow the players to alter reality to get out of a jam or sticky spot? Once you establish something that alters reality, like you don't want the PC to die so you let a daring halfling bard deflect a lightning bolt with a silver plate and take no damage. Do you then add that to your house rules? Anyone any time can automatically deflect a lightning bolt spell and take no damage with a mundane silver plate?</p><p></p><p>What say you?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8919441, member: 6684958"] So the basic question is: What are your house rules for Player Creativity? So this came in related to the new D&D movie trailer. In a scene the Red Wizard casts a Floating Hand spell at the heroes. One of the heroes casts Earthen Grasp and that hand rushed over to block the Floating Hand. It's a fine bit of CGI and in a generic fantasy movie it's just fine. Though really most movies just alter reality to do whatever they want on a whim anyway. Though a D&D movie is a bit different, as someone is looking in the D&D books for people, places and things. Though we know the movie makers utterly don't care about the D&D rules. They glance at a page and think a 'floating hand of energy' looks and sounds cool....then toss the book away and do whatever they want. So this is fine for a movie. When you play the game of D&D you do, in a general sense, have to follow the rules. It's kind of the point of even playing a game with rules. Though as an Old School gamer, I'm right at the start of the line that says "the scribbles in the books are suggestions". A DM can do whatever they wish, though I have a hard limit on what players can do. It's not really a game if players can just alter reality at will. Though I do love it when players get creative: When the players use things in the game world reality to accomplish some goal. I clever idea, trick or something like that. Though my hard limit must have things make sense in the game world and the relative power level. Like I would nearly never allow a mundane item, like a hand mirror, to deflect the spell lightning bolt. Or use Mage Hand to "wrestle" with another using the spell Telekinesis. Or the D&D movie example: 2nd level Earthen Grasp can stop 5th level Grasping Hand. Though some posters disagreed. They commented that such a thing was just fine in their game. They might do such things often or do an "once in a while" allowance, that I guess they would do over and over and over again. Hence this thread. How far do you go for Player Creativeness? Do you allow them to get away with near anything? If you have a limit, what is it? Do you just let the players have the effect of just casting a wish spell effect? Do you allow the players to alter reality to get out of a jam or sticky spot? Once you establish something that alters reality, like you don't want the PC to die so you let a daring halfling bard deflect a lightning bolt with a silver plate and take no damage. Do you then add that to your house rules? Anyone any time can automatically deflect a lightning bolt spell and take no damage with a mundane silver plate? What say you? [/QUOTE]
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