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General Tabletop Discussion
*Dungeons & Dragons
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<blockquote data-quote="Clint_L" data-source="post: 8919492" data-attributes="member: 7035894"><p>I love when players get creative. We use stunting rules in combat so players can just make stuff up to try and gain advantage (while risking disadvantage). And outside of combat, they can take an active role in world-building, for the non-essential bits. But as I've mentioned elsewhere, my next session is going to fuse D&D with Fiasco, so while I have set up the initial parameters for the adventure, during the evening all of us will be co-equal DMs, and I can't wait to see how it turns out. I have <em>no idea</em> where the story is going to go, and I couldn't be more excited for it!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8919492, member: 7035894"] I love when players get creative. We use stunting rules in combat so players can just make stuff up to try and gain advantage (while risking disadvantage). And outside of combat, they can take an active role in world-building, for the non-essential bits. But as I've mentioned elsewhere, my next session is going to fuse D&D with Fiasco, so while I have set up the initial parameters for the adventure, during the evening all of us will be co-equal DMs, and I can't wait to see how it turns out. I have [I]no idea[/I] where the story is going to go, and I couldn't be more excited for it! [/QUOTE]
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