Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8920258" data-attributes="member: 71235"><p>It's a sticky subject for me. As [USER=6696971]@Manbearcat[/USER] said, much depends on whether the system encourages it or makes it difficult. But also, there are fundamental matters of plausibility with regard to genre and table expectations. Something that's fully allowed mechanically but requires some explanation of what exactly your character can doing can devolve into bad feelings on both sides (as recently happened to me in my first-in-decades go at GMing). Fortunately we are adults and managed to move past that.</p><p></p><p>One thing that irks me as both player and (newly starting) GM is when players clearly don't know the rules and fish for things they can get away with, often on the outer bounds of plausibility. And when their first fishing attempt fails, and they try another, and another...it bogs down the whole game, for everybody. And if I try to put in a time or attempt limit, that's going to breed ill will too, especially as I'm alternating with a GM who's pretty relaxed about that.</p><p></p><p>The flip side is, if you know the rules and abide by them, it can really limit your creativity. I know what can and can't be done mechanically in said game, so while I am always ready on my turn, as a player, what I do tends to feel kind of samey to me. This is more a problem in turn-by-turn, task-resolution games, which are already really limiting by that very nature. But hey, this was posted in the D&D forum for some reason so here we are.</p><p></p><p>Generally, if a player proposes something and the vibe of the table is one of excitement over the idea, I'm inclined to do that. As opposed to players wanting to let someone get away with something. It's nebulous and hard to codify.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8920258, member: 71235"] It's a sticky subject for me. As [USER=6696971]@Manbearcat[/USER] said, much depends on whether the system encourages it or makes it difficult. But also, there are fundamental matters of plausibility with regard to genre and table expectations. Something that's fully allowed mechanically but requires some explanation of what exactly your character can doing can devolve into bad feelings on both sides (as recently happened to me in my first-in-decades go at GMing). Fortunately we are adults and managed to move past that. One thing that irks me as both player and (newly starting) GM is when players clearly don't know the rules and fish for things they can get away with, often on the outer bounds of plausibility. And when their first fishing attempt fails, and they try another, and another...it bogs down the whole game, for everybody. And if I try to put in a time or attempt limit, that's going to breed ill will too, especially as I'm alternating with a GM who's pretty relaxed about that. The flip side is, if you know the rules and abide by them, it can really limit your creativity. I know what can and can't be done mechanically in said game, so while I am always ready on my turn, as a player, what I do tends to feel kind of samey to me. This is more a problem in turn-by-turn, task-resolution games, which are already really limiting by that very nature. But hey, this was posted in the D&D forum for some reason so here we are. Generally, if a player proposes something and the vibe of the table is one of excitement over the idea, I'm inclined to do that. As opposed to players wanting to let someone get away with something. It's nebulous and hard to codify. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
Top