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<blockquote data-quote="Oofta" data-source="post: 8920613" data-attributes="member: 6801845"><p>I'm sure there are other, more shall we say cooperative games out there. But letting the player do whatever they want falls apart pretty quickly and can easily ruin the fun for everyone else at the table if there are no checks and balances. If you don't have some structure, it quickly becomes story time, with the person who wants to aggrandize their PC the most becoming super powerful.</p><p></p><p>Games need some sort of structure, something to balance things out. Some people would be okay with do whatever you want, others would create PCs that could make tornadoes like The Flash just by running super fast or have a PC that causes everyone in the room to quake with fear when they enter "just because". Others would be half dragon, half vampire with the benefits of both but no penalties. A player would take the noble background to mean that they had 2 henchmen that they ran that also had class levels that all went at the same time, basically tripling their capabilities. Some would just push rules so that their PC dominated the entire battlefield every combat while never being threatened themselves.</p><p></p><p>How do I know this? Because I've seen it or had players suggest it. I'm all for creativity. But while D&D is a game of make believe, it starts to fall apart if you color too far outside the lines. Maybe only a small percentage of players do this, but left unchecked they can harm the fun of everyone else at the table, not just the DM but the other players as well. If you want a gonzo anything goes game, that's cool. I don't see the point and at a certain point I think it would be incredibly boring. I think there has to be guidelines, if not hard and fast rules, to limit some players from just pulling out that "I win" button every time.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8920613, member: 6801845"] I'm sure there are other, more shall we say cooperative games out there. But letting the player do whatever they want falls apart pretty quickly and can easily ruin the fun for everyone else at the table if there are no checks and balances. If you don't have some structure, it quickly becomes story time, with the person who wants to aggrandize their PC the most becoming super powerful. Games need some sort of structure, something to balance things out. Some people would be okay with do whatever you want, others would create PCs that could make tornadoes like The Flash just by running super fast or have a PC that causes everyone in the room to quake with fear when they enter "just because". Others would be half dragon, half vampire with the benefits of both but no penalties. A player would take the noble background to mean that they had 2 henchmen that they ran that also had class levels that all went at the same time, basically tripling their capabilities. Some would just push rules so that their PC dominated the entire battlefield every combat while never being threatened themselves. How do I know this? Because I've seen it or had players suggest it. I'm all for creativity. But while D&D is a game of make believe, it starts to fall apart if you color too far outside the lines. Maybe only a small percentage of players do this, but left unchecked they can harm the fun of everyone else at the table, not just the DM but the other players as well. If you want a gonzo anything goes game, that's cool. I don't see the point and at a certain point I think it would be incredibly boring. I think there has to be guidelines, if not hard and fast rules, to limit some players from just pulling out that "I win" button every time. [/QUOTE]
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