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<blockquote data-quote="Lanefan" data-source="post: 8920937" data-attributes="member: 29398"><p>And lets' not forget the intent of why that bit is in the 1e DMG: it's not there to stifle creativity per se, but to remind the DM to push back against players exploiting holes in the rules to undue advantage...which in a way means that in a very un-Gygaxian way Gygax was tacitly admitting his rules weren't perfect.</p><p></p><p>At least that's how I read it, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Indeed.</p><p></p><p>There are some to whom any sniff of having to "ask the DM" is anathema. I don't understand this line of thought myself - in the end the DM is the final arbiter of what's impossible-possible-probable-certain in the setting, so why not ask first - but it's out there.</p><p></p><p>Yes, or at the very least a consistent DM.</p><p></p><p>I've found 1e to be more than flexible enough - a player says what a character is trying to do and if there's a rule that handles it then the rule applies, and if there isn't a rule then I quickly determine where the proposed action falls on the impossible <--> certain spectrum and if necessary get the player to roll a die.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8920937, member: 29398"] And lets' not forget the intent of why that bit is in the 1e DMG: it's not there to stifle creativity per se, but to remind the DM to push back against players exploiting holes in the rules to undue advantage...which in a way means that in a very un-Gygaxian way Gygax was tacitly admitting his rules weren't perfect. At least that's how I read it, anyway. :) Indeed. There are some to whom any sniff of having to "ask the DM" is anathema. I don't understand this line of thought myself - in the end the DM is the final arbiter of what's impossible-possible-probable-certain in the setting, so why not ask first - but it's out there. Yes, or at the very least a consistent DM. I've found 1e to be more than flexible enough - a player says what a character is trying to do and if there's a rule that handles it then the rule applies, and if there isn't a rule then I quickly determine where the proposed action falls on the impossible <--> certain spectrum and if necessary get the player to roll a die. [/QUOTE]
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