Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8921145" data-attributes="member: 6790260"><p>Uh, not at all--when one is presenting one thing as a fallback baseline and another thing as a loftier goal to pursue, the fallback baseline better be <em>actually more achievable</em> than the loftier goal, or the whole argument falls apart.</p><p></p><p></p><p>It is! And that's why humans being <em>so bad at it</em> is such a problem.</p><p></p><p></p><p>You're straight-up comparing apples and oranges though. You're comparing "inconsistent but cooperative" against "consistent <em>and</em> cooperative." Of course having two good things is better than having just one! The <em>actual</em> relevant comparison here is "inconsistent but cooperative" and "consistent but uncooperative." And yes, I will absolutely take inconsistent but cooperative over consistent but uncooperative basically any day of the week when it comes to DMs. The former is a friendly human. The latter is a <em>jerk</em> human.</p><p></p><p></p><p>In other words...<em>the rules cannot actually just be suggestions</em>. They have to be actually quite robust--and ignoring them has to be a really well-motivated, justified, <em>important</em> deviation.</p><p></p><p>Which is what I've said pretty much forever, and yet people constantly push back against it.</p><p></p><p></p><p>And yet how many DMs <em>do</em> in fact only rely on memory? How many DMs failed to actually play AD&D because their memory simply didn't retain the rules written in the book?</p><p></p><p>People talk a great game about "invisible rulebooks." How is that compatible with "written records and pictures"? And how about the many, many things we never write down for one reason or another? Those things are almost always super important, <em>especially</em> from someone claiming that the rules are suggestions (not that <em>you</em> did, at least not in this conversation, but the topic has been broached.)</p><p></p><p></p><p>Do you deny that humans are social creatures who suffer mental health issues when they attempt to avoid socializing? Do you deny that, for example, sports leagues exist, where a very large number of people agree to do some very unnatural things?</p><p></p><p>It isn't perfect by any means. But we do quite a bit better at cooperating, across a wide variety of leisure activities, than we do at being consistent <em>especially</em> when it comes to mathematics, probability, logic, and adjudication.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8921145, member: 6790260"] Uh, not at all--when one is presenting one thing as a fallback baseline and another thing as a loftier goal to pursue, the fallback baseline better be [I]actually more achievable[/I] than the loftier goal, or the whole argument falls apart. It is! And that's why humans being [I]so bad at it[/I] is such a problem. You're straight-up comparing apples and oranges though. You're comparing "inconsistent but cooperative" against "consistent [I]and[/I] cooperative." Of course having two good things is better than having just one! The [I]actual[/I] relevant comparison here is "inconsistent but cooperative" and "consistent but uncooperative." And yes, I will absolutely take inconsistent but cooperative over consistent but uncooperative basically any day of the week when it comes to DMs. The former is a friendly human. The latter is a [I]jerk[/I] human. In other words...[I]the rules cannot actually just be suggestions[/I]. They have to be actually quite robust--and ignoring them has to be a really well-motivated, justified, [I]important[/I] deviation. Which is what I've said pretty much forever, and yet people constantly push back against it. And yet how many DMs [I]do[/I] in fact only rely on memory? How many DMs failed to actually play AD&D because their memory simply didn't retain the rules written in the book? People talk a great game about "invisible rulebooks." How is that compatible with "written records and pictures"? And how about the many, many things we never write down for one reason or another? Those things are almost always super important, [I]especially[/I] from someone claiming that the rules are suggestions (not that [I]you[/I] did, at least not in this conversation, but the topic has been broached.) Do you deny that humans are social creatures who suffer mental health issues when they attempt to avoid socializing? Do you deny that, for example, sports leagues exist, where a very large number of people agree to do some very unnatural things? It isn't perfect by any means. But we do quite a bit better at cooperating, across a wide variety of leisure activities, than we do at being consistent [I]especially[/I] when it comes to mathematics, probability, logic, and adjudication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creativity?
Top