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<blockquote data-quote="Lanefan" data-source="post: 8922652" data-attributes="member: 29398"><p>The sort of scene-framing model presented by the MHRP quote above literally asks the players (in the bolded bit) to cede some agency in order to allow scenes to be framed.</p><p></p><p>As in the past you've been a fairly consistent and strident advocate for player agency, it seems a bit off-script that you'd be promoting a system that has denial of agency as a suggestion. What am I missing?</p><p></p><p>Further, you've also been an even more strident opponent of anything even resembling a railroad, yet forcing the PCs to start a scene unconscious (or captured, a la the start of module A4) is about as railroady as it gets*; as would be any scene that begins <em>in medias res</em> without any player input as to how things got to that point or any chance for the players to plan ahead. For example, in the X-men scene above, Cyclops and the rest would doubtless have known ahead of time they were entering into negotiations and thus would (one thinks) have wanted to come up with a negotiation strategy in advance and talk it over (which means the players coming up with the strategy and talking it over in character), along with some fallback plans if the negotiations go sideways. And yet the system asks the GM to dump them into the already-ongoing scene.</p><p></p><p>So again, what am I missing here?</p><p></p><p>* - this has always been my biggest complaint about the A-series, that it insists the whole party get captured at the end of A3 rather than allowing for the very real possibility that one or more characters might have a valid "getaway car" e.g. a device of teleportation or etherealness or whatever that allows a guaranteed avoidance of capture.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8922652, member: 29398"] The sort of scene-framing model presented by the MHRP quote above literally asks the players (in the bolded bit) to cede some agency in order to allow scenes to be framed. As in the past you've been a fairly consistent and strident advocate for player agency, it seems a bit off-script that you'd be promoting a system that has denial of agency as a suggestion. What am I missing? Further, you've also been an even more strident opponent of anything even resembling a railroad, yet forcing the PCs to start a scene unconscious (or captured, a la the start of module A4) is about as railroady as it gets*; as would be any scene that begins [I]in medias res[/I] without any player input as to how things got to that point or any chance for the players to plan ahead. For example, in the X-men scene above, Cyclops and the rest would doubtless have known ahead of time they were entering into negotiations and thus would (one thinks) have wanted to come up with a negotiation strategy in advance and talk it over (which means the players coming up with the strategy and talking it over in character), along with some fallback plans if the negotiations go sideways. And yet the system asks the GM to dump them into the already-ongoing scene. So again, what am I missing here? * - this has always been my biggest complaint about the A-series, that it insists the whole party get captured at the end of A3 rather than allowing for the very real possibility that one or more characters might have a valid "getaway car" e.g. a device of teleportation or etherealness or whatever that allows a guaranteed avoidance of capture. [/QUOTE]
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