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<blockquote data-quote="Neonchameleon" data-source="post: 8923407" data-attributes="member: 87792"><p>Paul Czege wrote a few indie RPGs, most notably My Life With Master which was the RPG that was so controversial that a group of reactionaries on RPG.net jumped up and down and shouted it couldn't be an RPG. Which is how we end up with the term Storygames. For what it's worth the original use of the term is nothing to do with player actions or GM authority; it's that the storygame isn't at least theoretically open ended and can't go on theoretically forever. </p><p></p><p>In MLWM everyone plays the minions of an evil overlord or Master (played by the GM) who keeps pushing them around and bullying them in part ensuring they can't escape until one snaps. Then there's a showdown between the minion that snapped and the master - and after that it's game over. What is the master and their minions? The igors of a mad scientist? Blowfeldt's goons? The kids of the old woman who lived in a shoe? Kylo Ren's stormtrooper bodyguard? Imps summoned by a demonologist? Any of the above or more. What causes the snap? Different every single game but it will happen. Very light and tightly written and worth playing two or three times - but it falls off fast after that.</p><p></p><p>And a papercut and a limb amputation boil down to being cuts. There are huge differences between the two.</p><p></p><p>Just because there's no mechanical way to force a death doesn't mean there's never a heroic sacrifice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Different genres have a different relationship to death.</p><p></p><p>Planning, yes. Detailed, no. And how much (if any) they do depends a lot on who they are. The Avengers tend to do more than the Guardians of the Galaxy, and Iron Man does more than Thor. And even the planners tend to cook their plans very rare.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8923407, member: 87792"] Paul Czege wrote a few indie RPGs, most notably My Life With Master which was the RPG that was so controversial that a group of reactionaries on RPG.net jumped up and down and shouted it couldn't be an RPG. Which is how we end up with the term Storygames. For what it's worth the original use of the term is nothing to do with player actions or GM authority; it's that the storygame isn't at least theoretically open ended and can't go on theoretically forever. In MLWM everyone plays the minions of an evil overlord or Master (played by the GM) who keeps pushing them around and bullying them in part ensuring they can't escape until one snaps. Then there's a showdown between the minion that snapped and the master - and after that it's game over. What is the master and their minions? The igors of a mad scientist? Blowfeldt's goons? The kids of the old woman who lived in a shoe? Kylo Ren's stormtrooper bodyguard? Imps summoned by a demonologist? Any of the above or more. What causes the snap? Different every single game but it will happen. Very light and tightly written and worth playing two or three times - but it falls off fast after that. And a papercut and a limb amputation boil down to being cuts. There are huge differences between the two. Just because there's no mechanical way to force a death doesn't mean there's never a heroic sacrifice :-) Different genres have a different relationship to death. Planning, yes. Detailed, no. And how much (if any) they do depends a lot on who they are. The Avengers tend to do more than the Guardians of the Galaxy, and Iron Man does more than Thor. And even the planners tend to cook their plans very rare. [/QUOTE]
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