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<blockquote data-quote="bloodtide" data-source="post: 8923540" data-attributes="member: 6684958"><p>Well, even if you are locked into "using the rules" D&D is still "DM says", so what is the point.</p><p></p><p>And if a player might think they are targeted by "DM Says", then they are they type of player I don't want in my game: so it all works out.</p><p></p><p></p><p>Eh, I think the important part is the DM does not have a character in the game and the DM is the only one that (should) care about the both the game and all the players. </p><p></p><p></p><p>Well, I see what your talking about here.</p><p></p><p>Except my style, the players are not overly agreeing to anything set. They are agreeing to "let the DM run a fun game" with little or no details</p><p></p><p>When I talk about other games, I'm addressing the things like "anyone in the other game can just alter reality at will", often this is PART of the game rules...but it does not have to be as it's often a social agreement. And when a player can alter reality, all players must be on the same agreeable page. Like:</p><p></p><p>Example 1: The characters get caught in a trap with foes closing in. Player C just randomly says "Oh we find a secret escape tunnel and get away!" All the players high five and say "great game" and that happens. It ONLY works are all the players have agreed to massive harsh limits on "they can do anything" to make the game work. Everyone must always agree to make this game work.</p><p></p><p>Example 2: The characters get caught in a trap with foes closing in. Player Z randomly says "My character shoots out ten 100d100 lightning bolts!" And THAT is what happens when you don't have a group of toned down players. Players will do wacky all powerful, and most often only for their character and their ego. And THAT is why D&D does not let players alter reality and had DMs there to stop such shenanigans.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8923540, member: 6684958"] Well, even if you are locked into "using the rules" D&D is still "DM says", so what is the point. And if a player might think they are targeted by "DM Says", then they are they type of player I don't want in my game: so it all works out. Eh, I think the important part is the DM does not have a character in the game and the DM is the only one that (should) care about the both the game and all the players. Well, I see what your talking about here. Except my style, the players are not overly agreeing to anything set. They are agreeing to "let the DM run a fun game" with little or no details When I talk about other games, I'm addressing the things like "anyone in the other game can just alter reality at will", often this is PART of the game rules...but it does not have to be as it's often a social agreement. And when a player can alter reality, all players must be on the same agreeable page. Like: Example 1: The characters get caught in a trap with foes closing in. Player C just randomly says "Oh we find a secret escape tunnel and get away!" All the players high five and say "great game" and that happens. It ONLY works are all the players have agreed to massive harsh limits on "they can do anything" to make the game work. Everyone must always agree to make this game work. Example 2: The characters get caught in a trap with foes closing in. Player Z randomly says "My character shoots out ten 100d100 lightning bolts!" And THAT is what happens when you don't have a group of toned down players. Players will do wacky all powerful, and most often only for their character and their ego. And THAT is why D&D does not let players alter reality and had DMs there to stop such shenanigans. [/QUOTE]
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